2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
46 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 251 Bot - 3 19 10 1.9 N/A 0
#2 200 Bot - 4 17 16 1 N/A 0
#3 179 Bot - 1 15 11 1.3 N/A 0
#4 146 Moi 12 19 0.6 Un-ranked 29
#5 134 mlopez6969 11 16 0.6 Un-ranked 1
#6 108 Bot - 2 8 10 0.8 N/A 0
Campaign

2D Paintball Match Log #220413 (02-13-2018 @ 01:01pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 48.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 69.9 ft.
Moi Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 163.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 29.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 91.2 ft.
mlopez6969 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Moi Chopped a ball @ 183.53
Moi Got a kill @ 184.15
Moi Got a kill @ 185.57
Bot - 4 Got a kill @ 186.35
Bot - 4 Hit a bonus bounce @ 186.62
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback