2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 142 Bot - 4 5 0 5 N/A 0
#2 91 Bot - 2 3 1 3 N/A 0
#3 60 Anon-5689 1 1 1 Un-ranked 1
#4 25 Bot - 3 2 2 1 N/A 0
#5 0 Bot - 1 0 2 0 N/A 0
#6 0 The_OG 0 5 0 Un-ranked 1
Campaign

2D Paintball Match Log #219212 (02-09-2018 @ 02:07pm)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 203.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 1 Ran 173.3 ft.
The_OG Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 186.6 ft.
Anon-5689 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 202 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.42
Bot - 3 Was eliminated @ 1.42
Bot - 2 Chopped a ball @ 4.26
Bot - 2 Swabbed @ 8.96
The_OG Was eliminated @ 13.85
Bot - 4 Got a kill @ 13.85
The_OG Got bonus balled @ 14.20
Bot - 4 Hit a bonus ball @ 14.20
Bot - 1 Was eliminated @ 16.61
Anon-5689 Got a kill @ 16.61
Round Ended @ 17.04

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 135.3 ft.
The_OG Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 113.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 123.6 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 170.6 ft.
Anon-5689 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 73.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.45
Bot - 4 Got a kill @ 1.45
Bot - 1 Got bonus balled @ 1.57
Bot - 4 Hit a bonus ball @ 1.57
Bot - 3 Was eliminated @ 1.95
Bot - 4 Got a kill @ 1.95
The_OG Was eliminated @ 6.94
Bot - 4 Got a kill @ 6.94
Bot - 2 Chopped a ball @ 7.12
Round Ended @ 7.37

Round #3 Recap Round length: 0:36 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 158 shots Reloads 0 Chops 0 Swabs 0 Ran 595.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 213.1 ft.
The_OG Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 264.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 1 Swabs 0 Ran 194.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 1 Swabs 0 Ran 236.6 ft.
Anon-5689 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #3 Event log

Bot - 2 Got a kill @ 20.76
The_OG Was eliminated @ 20.76
Bot - 2 Hit a bonus ball @ 20.89
The_OG Got bonus balled @ 20.89
The_OG Took over bot @ 24.45
Bot - 3 Chopped a ball @ 24.91
Bot - 2 Was eliminated @ 25.48
Bot - 3 Got a kill @ 25.48
Bot - 2 Got a kill @ 25.58
The_OG Was eliminated @ 25.58
The_OG Took over bot @ 28.17
Bot - 3 Bounced a player @ 28.32
Anon-5689 Took a bounce @ 28.32
Bot - 3 Got a kill @ 28.43
Anon-5689 Was eliminated @ 28.43
Bot - 4 Chopped a ball @ 30.63
The_OG Was eliminated @ 36.56
Bot - 4 Got a kill @ 36.56
Round Ended @ 36.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback