2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
37 - 20
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 181 ToxicMonster84 17 8 2.1 Un-ranked 7
#2 175 Bot - 4 15 3 5 N/A 0
#3 115 Bot - 3 9 13 0.6 N/A 0
#4 94 Bot - 1 8 14 0.5 N/A 0
#5 49 Bot - 2 4 9 0.4 N/A 0
#6 20 Bot - 5 3 9 0.3 N/A 0
Campaign

2D Paintball Match Log #218781 (02-08-2018 @ 08:47am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 53.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 1 Swabs 1 Ran 154.9 ft.
ToxicMonster84 Got 3 kills Took 1 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 54.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 46.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 77 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 45.5 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 153.70
Bot - 2 Swabbed @ 160.97
ToxicMonster84 Took a bounce @ 168.40
ToxicMonster84 Got a kill @ 173.64
ToxicMonster84 Got a kill @ 177.02
ToxicMonster84 Got a kill @ 181.09
Bot - 4 Got a kill @ 182.51
Bot - 4 Got a kill @ 189.08
Bot - 5 Was eliminated @ 189.08
Bot - 4 Hit a bonus ball @ 189.20
Bot - 5 Got bonus balled @ 189.20
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback