2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Bot - 5 4 0 4 N/A 0
#2 92 Bot - 1 3 1 3 N/A 0
#3 80 Bot - 3 2 1 2 N/A 0
#4 20 Bot - 4 2 2 1 N/A 0
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 XXXAimFire 0 5 0 Un-ranked 2
Campaign

2D Paintball Match Log #218516 (02-07-2018 @ 05:51am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 140.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
XXXAimFire Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 173.4 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 4.83
Bot - 5 Got a kill @ 4.83
Bot - 4 Was eliminated @ 6.42
Bot - 5 Got a kill @ 6.42
Bot - 4 Got bonus balled @ 6.55
Bot - 5 Hit a bonus ball @ 6.55
Bot - 3 Got a kill @ 7.99
XXXAimFire Was eliminated @ 7.99
Round Ended @ 8.42

Round #2 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 2 Got 0 kills Took 2 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 160.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.
XXXAimFire Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 304.9 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 4.15
Bot - 2 Took a bounce @ 4.15
Bot - 1 Got a kill @ 4.28
Bot - 2 Was eliminated @ 4.28
Bot - 1 Hit a bonus ball @ 4.42
Bot - 2 Got bonus balled @ 4.42
Bot - 4 Was eliminated @ 5.39
Bot - 5 Got a kill @ 5.39
Bot - 3 Chopped a ball @ 5.83
Bot - 1 Got a kill @ 10.71
XXXAimFire Was eliminated @ 10.71
Bot - 1 Hit a bonus ball @ 10.83
XXXAimFire Got bonus balled @ 10.83
Round Ended @ 10.99

Round #3 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 127.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 135.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
XXXAimFire Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 191.2 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.03
Bot - 4 Got a kill @ 2.03
Bot - 1 Got a kill @ 2.45
XXXAimFire Was eliminated @ 2.45
Bot - 3 Was eliminated @ 5.79
Bot - 4 Got a kill @ 5.79
XXXAimFire Took over bot @ 5.94
Bot - 3 Got a kill @ 6.05
XXXAimFire Was eliminated @ 6.05
XXXAimFire Took over bot @ 9.59
Bot - 5 Got a kill @ 13.58
XXXAimFire Was eliminated @ 13.58
Bot - 5 Hit a bonus ball @ 13.90
XXXAimFire Got bonus balled @ 13.90
Round Ended @ 13.97

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback