2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 Mbow3546 6 2 3 Un-ranked 5
#2 50 Morgan 0 1 0 Un-ranked 1
#3 27 Anon-7387 2 5 0.4 Un-ranked 1
#4 25 Bot - 2 2 1 2 N/A 0
#5 0 Bot - 1 0 1 0 N/A 0
#6 0 Anon-3008 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #217044 (02-01-2018 @ 07:29am)

Round #1 Recap Round length: 0:37 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Anon-7387 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 144.5 ft.
Mbow3546 Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 165.7 ft.
Morgan Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 6.37
Bot - 1 Took a bounce @ 6.37
Bot - 1 Was eliminated @ 6.52
Bot - 2 Got a kill @ 6.52
Anon-7387 Was eliminated @ 10.39
Mbow3546 Got a kill @ 10.39
Mbow3546 Hit a bonus ball @ 10.53
Anon-7387 Got bonus balled @ 10.53
Anon-7387 Took over bot @ 14.12
Anon-7387 Chopped a ball @ 16.05
Anon-7387 Was eliminated @ 37.03
Mbow3546 Got a kill @ 37.03
Mbow3546 Was eliminated @ 37.31
Anon-7387 Got a kill @ 37.31
Mbow3546 Traded out @ 37.31
Anon-7387 Got the trade @ 37.31
Round Ended @ 37.46

Round #2 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-3008 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 54.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.
Anon-7387 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 289.5 ft.
Mbow3546 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 287.6 ft.
Morgan Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 1 Took over bot @ 3.64
Anon-7387 Got a kill @ 5.45
Mbow3546 Was eliminated @ 5.45
Anon-7387 Hit a bonus ball @ 5.64
Mbow3546 Got bonus balled @ 5.64
Anon-7387 Was eliminated @ 5.81
Mbow3546 Got a kill @ 5.81
Anon-7387 Traded out @ 5.81
Mbow3546 Got the trade @ 5.81
Anon-7387 Got bonus balled @ 6.02
Mbow3546 Hit a bonus ball @ 6.02
Mbow3546 Took over bot @ 8.35
Anon-7387 Took over bot @ 9.10
Anon-7387 Was eliminated @ 28.35
Mbow3546 Got a kill @ 28.35
Anon-7387 Got bonus balled @ 28.68
Mbow3546 Hit a bonus ball @ 28.68
Round Ended @ 28.74

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 179 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Anon-7387 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.4 ft.
Mbow3546 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 274.1 ft.
Morgan Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.74
Morgan Was eliminated @ 1.74
Bot - 2 Was eliminated @ 9.99
Mbow3546 Got a kill @ 9.99
Anon-7387 Was eliminated @ 13.13
Mbow3546 Got a kill @ 13.13
Round Ended @ 13.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback