2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 1 4 0 4 N/A 0
#2 88 Bot - 5 3 1 3 N/A 0
#3 76 Bot - 3 2 1 2 N/A 0
#4 21 Bot - 4 2 3 0.6 N/A 0
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 tuffchavez0509 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #216830 (01-31-2018 @ 10:11am)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
tuffchavez0509 Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.

Round #1 Event log

Bot - 3 Got a kill @ 2.00
Bot - 4 Was eliminated @ 2.00
Bot - 3 Got a kill @ 3.98
tuffchavez0509 Was eliminated @ 3.98
Bot - 3 Hit a bonus ball @ 4.11
tuffchavez0509 Got bonus balled @ 4.11
Bot - 1 Got a kill @ 5.25
Bot - 2 Was eliminated @ 5.25
Round Ended @ 5.67

Round #2 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 131.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Bot - 4 Got 2 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 138 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
tuffchavez0509 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 1.35
Bot - 4 Got a kill @ 1.35
Bot - 2 Was eliminated @ 1.57
Bot - 5 Got a kill @ 1.57
Bot - 2 Got bonus balled @ 1.63
Bot - 5 Hit a bonus ball @ 1.63
Bot - 1 Bounced a player @ 1.95
Bot - 4 Took a bounce @ 1.95
Bot - 1 Got a kill @ 2.21
Bot - 4 Was eliminated @ 2.21
Bot - 1 Hit a bonus ball @ 2.41
Bot - 4 Got bonus balled @ 2.41
Bot - 4 Got a kill @ 2.43
Bot - 3 Was eliminated @ 2.43
Bot - 4 Hit a bonus ball @ 2.56
Bot - 3 Got bonus balled @ 2.56
Bot - 1 Got a kill @ 4.38
tuffchavez0509 Was eliminated @ 4.38
Round Ended @ 4.81

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
tuffchavez0509 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 220.4 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 2.05
Bot - 5 Got a kill @ 2.05
Bot - 4 Got bonus balled @ 2.30
Bot - 5 Hit a bonus ball @ 2.30
Bot - 1 Got a kill @ 3.98
Bot - 2 Was eliminated @ 3.98
Bot - 5 Got a kill @ 7.71
tuffchavez0509 Was eliminated @ 7.71
tuffchavez0509 Got bonus balled @ 7.81
Bot - 5 Hit a bonus ball @ 7.81
Round Ended @ 7.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback