2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 124 Hayden2034 5 1 5 Un-ranked 3
#2 72 Bot - 4 2 1 2 N/A 0
#3 71 Bot - 2 2 0 2 N/A 0
#4 26 Bot - 5 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #213564 (01-18-2018 @ 05:27am)

Round #1 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 184.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 193.8 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 1 Swabs 0 Ran 188 ft.
Hayden2034 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 421.4 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 3.79
Bot - 2 Got a kill @ 3.79
Bot - 2 Hit a bonus bounce @ 4.16
Bot - 3 Got bonus bounced @ 4.16
Bot - 5 Got a kill @ 8.28
Bot - 4 Was eliminated @ 8.28
Bot - 4 Got bonus balled @ 8.40
Bot - 5 Hit a bonus ball @ 8.40
Bot - 1 Was eliminated @ 10.21
Bot - 2 Got a kill @ 10.21
Bot - 5 Got a kill @ 17.92
Hayden2034 Was eliminated @ 17.92
Bot - 5 Chopped a ball @ 19.96
Hayden2034 Took over bot @ 20.37
Bot - 5 Was eliminated @ 24.87
Hayden2034 Got a kill @ 24.87
Round Ended @ 25.30

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 145.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Hayden2034 Got 2 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 206.2 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 2.92
Bot - 4 Got a kill @ 2.92
Bot - 3 Got bonus balled @ 3.12
Bot - 4 Hit a bonus ball @ 3.12
Bot - 5 Was eliminated @ 4.24
Hayden2034 Got a kill @ 4.24
Bot - 4 Chopped a ball @ 4.91
Bot - 1 Was eliminated @ 6.21
Hayden2034 Got a kill @ 6.21
Round Ended @ 6.63

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Hayden2034 Got 2 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 217 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 3.97
Hayden2034 Got a kill @ 3.97
Bot - 5 Was eliminated @ 5.04
Hayden2034 Got a kill @ 5.04
Bot - 5 Got bonus balled @ 5.18
Hayden2034 Hit a bonus ball @ 5.18
Bot - 5 Got bonus balled @ 5.28
Bot - 2 Hit a bonus ball @ 5.28
Bot - 1 Was eliminated @ 5.85
Bot - 4 Got a kill @ 5.85
Bot - 1 Got bonus balled @ 6.02
Bot - 4 Hit a bonus ball @ 6.02
Round Ended @ 6.17

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback