2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 Bot - 1 4 1 4 N/A 0
#2 61 deeboss 3 3 1 Un-ranked 1
#3 41 trey 1 0 1 Un-ranked 3
#4 0 paintdestroyer 0 4 0 Un-ranked 1
#5 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #206875 (12-20-2017 @ 07:13am)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
trey Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 263.5 ft.
deeboss Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 188.4 ft.
paintdestroyer Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

trey Got a kill @ 10.97
deeboss Was eliminated @ 10.97
trey Hit a bonus ball @ 11.17
deeboss Got bonus balled @ 11.17
Bot - 1 Got a kill @ 16.86
paintdestroyer Was eliminated @ 16.86
Round Ended @ 17.28

Round #2 Recap Round length: 0:22 / Team Red Scored

trey Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 182 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 1 Ran 149.3 ft.
deeboss Got 2 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 250.8 ft.
paintdestroyer Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #2 Event log

Bot - 2 Took over bot @ 1.95
Bot - 2 Chopped a ball @ 4.68
Bot - 1 Got a kill @ 8.48
paintdestroyer Was eliminated @ 8.48
Bot - 1 Hit a bonus ball @ 8.64
paintdestroyer Got bonus balled @ 8.64
Bot - 2 Swabbed @ 18.05
Bot - 1 Was eliminated @ 19.17
deeboss Got a kill @ 19.17
Bot - 2 Was eliminated @ 22.44
deeboss Got a kill @ 22.44
Bot - 2 Got bonus balled @ 22.61
deeboss Hit a bonus ball @ 22.61
Round Ended @ 22.74

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 2 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
trey Got 2 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.
deeboss Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 75.9 ft.
paintdestroyer Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

trey Got a kill @ 1.46
deeboss Was eliminated @ 1.46
Bot - 1 Hit a bonus bounce @ 1.46
deeboss Got bonus bounced @ 1.46
Bot - 1 Hit a bonus ball @ 1.47
deeboss Got bonus balled @ 1.47
trey Got a kill @ 9.49
paintdestroyer Was eliminated @ 9.49
Round Ended @ 9.92

Round #4 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 166 ft.
trey Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 208.7 ft.
deeboss Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 34 ft.
paintdestroyer Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #4 Event log

Bot - 1 Got a kill @ 1.55
paintdestroyer Was eliminated @ 1.55
paintdestroyer Got bonus balled @ 1.93
Bot - 1 Hit a bonus ball @ 1.93
trey Chopped a ball @ 2.84
Bot - 1 Got a kill @ 8.21
deeboss Was eliminated @ 8.21
trey Was eliminated @ 8.30
deeboss Got a kill @ 8.30
Round Ended @ 8.64

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback