2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 108 Bot - 5 6 3 2 N/A 0
#2 88 flightgame 4 5 0.8 Un-ranked 5
#3 56 razerhawk28 3 2 1.5 Un-ranked 28
#4 42 Bot - 2 4 2 2 N/A 0
#5 31 Bot - 1 2 4 0.5 N/A 0
#6 27 Bot - 3 2 4 0.5 N/A 0
#7 0 Bot - 4 0 1 0 N/A 0
Campaign

2D Paintball Match Log #205124 (12-14-2017 @ 08:42am)

Round #1 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 173.5 ft.
Bot - 5 Got 2 kills Took 1 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 1 Ran 185.5 ft.
flightgame Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 2.47
Bot - 2 Got a kill @ 2.47
Bot - 3 Got bonus balled @ 2.62
Bot - 2 Hit a bonus ball @ 2.62
Bot - 2 Hit a bonus ball @ 2.74
Bot - 3 Got bonus balled @ 2.74
Bot - 1 Was eliminated @ 3.84
flightgame Got a kill @ 3.84
Bot - 5 Chopped a ball @ 6.94
Bot - 2 Was eliminated @ 9.73
Bot - 5 Got a kill @ 9.73
Bot - 2 Got bonus balled @ 9.81
Bot - 5 Hit a bonus ball @ 9.81
Bot - 5 Swabbed @ 12.76
Bot - 5 Bounced a player @ 15.47
Bot - 4 Took a bounce @ 15.47
Bot - 4 Was eliminated @ 15.60
Bot - 5 Got a kill @ 15.60
Bot - 5 Hit a bonus ball @ 15.89
Bot - 4 Got bonus balled @ 15.89
Bot - 5 Took a bounce @ 15.99
Bot - 4 Bounced a player @ 15.99
Bot - 5 Was eliminated @ 19.22
flightgame Got a kill @ 19.22
Round Ended @ 19.65

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
razerhawk28 Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 26.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
flightgame Got 1 kills Took 0 bounces Fired 28 shots Reloads 1 Chops 0 Swabs 1 Ran 104.2 ft.

Round #2 Event log

flightgame Reloaded @ 0.73
Bot - 5 Was eliminated @ 1.33
razerhawk28 Got a kill @ 1.33
Bot - 2 Was eliminated @ 2.08
Bot - 3 Got a kill @ 2.08
Bot - 2 Got bonus balled @ 2.22
Bot - 3 Hit a bonus ball @ 2.22
flightgame Swabbed @ 3.08
flightgame Got a kill @ 7.44
Bot - 3 Was eliminated @ 7.44
flightgame Was eliminated @ 8.77
Bot - 1 Got a kill @ 8.77
Bot - 1 Took a bounce @ 9.77
flightgame Bounced a player @ 9.77
razerhawk28 Got a kill @ 9.78
Bot - 1 Was eliminated @ 9.78
Round Ended @ 10.21

Round #3 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 176.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.
razerhawk28 Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 70 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 175.6 ft.
flightgame Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 52.4 ft.

Round #3 Event log

flightgame Was eliminated @ 1.93
Bot - 5 Got a kill @ 1.93
Bot - 3 Was eliminated @ 2.55
Bot - 2 Got a kill @ 2.55
flightgame Took over bot @ 4.17
Bot - 1 Chopped a ball @ 5.48
Bot - 1 Swabbed @ 13.51
Bot - 1 Got a kill @ 15.82
flightgame Was eliminated @ 15.82
flightgame Got bonus balled @ 16.12
Bot - 1 Hit a bonus ball @ 16.12
Bot - 1 Was eliminated @ 18.57
razerhawk28 Got a kill @ 18.57
razerhawk28 Hit a bonus ball @ 18.63
Bot - 1 Got bonus balled @ 18.63
razerhawk28 Was eliminated @ 21.96
Bot - 5 Got a kill @ 21.96
Round Ended @ 22.39

Round #4 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
razerhawk28 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 103.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 119.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
flightgame Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 130.2 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 1.66
Bot - 2 Got a kill @ 1.66
Bot - 2 Got a kill @ 1.94
Bot - 3 Was eliminated @ 1.94
Bot - 3 Got a kill @ 2.35
flightgame Was eliminated @ 2.35
Bot - 3 Hit a bonus ball @ 2.43
flightgame Got bonus balled @ 2.43
flightgame Chopped a ball @ 2.46
razerhawk28 Was eliminated @ 2.99
Bot - 5 Got a kill @ 2.99
razerhawk28 Got bonus balled @ 3.14
Bot - 5 Hit a bonus ball @ 3.14
flightgame Took over bot @ 4.17
flightgame Got a kill @ 12.39
Bot - 5 Was eliminated @ 12.39
flightgame Hit a bonus ball @ 12.46
Bot - 5 Got bonus balled @ 12.46
flightgame Hit a bonus ball @ 12.61
Bot - 5 Got bonus balled @ 12.61
Round Ended @ 12.64

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback