2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 noclue119 5 0 5 Un-ranked 25
#2 101 Bot - 2 2 0 2 N/A 0
#3 75 deploytosave 2 1 2 Un-ranked 2
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 0 Anon-8711 0 3 0 Un-ranked 1
#6 0 Anon-1440 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #204415 (12-12-2017 @ 08:21am)

Round #1 Recap Round length: 0:02 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 110.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 160.2 ft.
Anon-8711 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 103.4 ft.
deploytosave Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 88 ft.
noclue119 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 36.7 ft.
Anon-1440 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 103.6 ft.

Round #1 Event log

noclue119 Got a kill @ 1.08
Anon-1440 Was eliminated @ 1.08
noclue119 Hit a bonus ball @ 1.13
Anon-1440 Got bonus balled @ 1.13
Bot - 1 Was eliminated @ 1.53
Bot - 2 Got a kill @ 1.53
Anon-8711 Was eliminated @ 2.17
noclue119 Got a kill @ 2.17
Round Ended @ 2.60

Round #2 Recap Round length: 0:02 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
Anon-8711 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 103.7 ft.
deploytosave Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 71.5 ft.
noclue119 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 16.1 ft.
Anon-1440 Got 0 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 84.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.75
deploytosave Got a kill @ 1.75
Bot - 1 Got a kill @ 1.92
deploytosave Was eliminated @ 1.92
deploytosave Traded out @ 1.92
Bot - 1 Got the trade @ 1.92
noclue119 Got a kill @ 2.08
Anon-1440 Was eliminated @ 2.08
noclue119 Hit a bonus ball @ 2.12
Anon-1440 Got bonus balled @ 2.12
noclue119 Hit a bonus bounce @ 2.13
Anon-1440 Got bonus bounced @ 2.13
Anon-8711 Was eliminated @ 2.25
Bot - 2 Got a kill @ 2.25
Bot - 2 Hit a bonus ball @ 2.43
Anon-8711 Got bonus balled @ 2.43
Round Ended @ 2.56

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 179.3 ft.
Anon-8711 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 6 ft.
deploytosave Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 1 Ran 98.6 ft.
noclue119 Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Anon-1440 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 113.5 ft.

Round #3 Event log

Anon-8711 Was eliminated @ 1.24
deploytosave Got a kill @ 1.24
deploytosave Chopped a ball @ 6.34
Bot - 1 Was eliminated @ 6.44
noclue119 Got a kill @ 6.44
deploytosave Swabbed @ 7.67
Anon-1440 Chopped a ball @ 8.41
noclue119 Got a kill @ 9.13
Anon-1440 Was eliminated @ 9.13
Round Ended @ 9.54

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback