2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 PotRoast 4 0 4 Un-ranked 5
#2 122 minimunchkins1 4 0 4 Un-ranked 3
#3 90 gadams1179 1 0 1 Un-ranked 3
#4 0 minimunchkins1 0 0 0 Un-ranked 3
#5 0 Bot - 1 0 0 0 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
#7 0 Bot - 3 0 3 0 N/A 0
#8 0 kenny0782 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #204276 (12-11-2017 @ 07:33pm)

Round #1 Recap Round length: 0:08 / Team Red Scored

minimunchkins1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 130.9 ft.
PotRoast Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 100.8 ft.
minimunchkins1 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 199.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
gadams1179 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 111 ft.
kenny0782 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

gadams1179 Got a kill @ 4.04
kenny0782 Was eliminated @ 4.04
Bot - 2 Was eliminated @ 5.04
PotRoast Got a kill @ 5.04
minimunchkins1 Got a kill @ 8.40
Bot - 3 Was eliminated @ 8.40
minimunchkins1 Hit a bonus ball @ 8.49
Bot - 3 Got bonus balled @ 8.49
Round Ended @ 8.67

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
PotRoast Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 111.2 ft.
minimunchkins1 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 211.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130.8 ft.
gadams1179 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
kenny0782 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

PotRoast Got a kill @ 0.85
Bot - 3 Was eliminated @ 0.85
PotRoast Hit a bonus ball @ 0.86
Bot - 3 Got bonus balled @ 0.86
Bot - 2 Was eliminated @ 6.19
minimunchkins1 Got a kill @ 6.19
minimunchkins1 Got a kill @ 6.67
kenny0782 Was eliminated @ 6.67
minimunchkins1 Hit a bonus ball @ 6.85
kenny0782 Got bonus balled @ 6.85
Round Ended @ 6.98

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 139.8 ft.
PotRoast Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
minimunchkins1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 154.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 131.2 ft.
gadams1179 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
kenny0782 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.78
minimunchkins1 Got a kill @ 2.78
PotRoast Got a kill @ 3.09
kenny0782 Was eliminated @ 3.09
PotRoast Hit a bonus ball @ 3.31
kenny0782 Got bonus balled @ 3.31
PotRoast Got a kill @ 4.88
Bot - 3 Was eliminated @ 4.88
Round Ended @ 5.30

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback