2D Paintball
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D5 - Rookie 3v3

Very Nice Very Nice by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 160 ShadesintheMorning 6 1 6 Un-ranked 7
#2 100 Raccoon 2 0 2 Un-ranked 3
#3 85 Bot - 1 1 0 1 N/A 0
#4 15 Bot - 2 1 3 0.3 N/A 0
#5 0 Brunoish 0 3 0 Un-ranked 13
#6 0 Bchallenger 0 2 0 Un-ranked 77
#7 0 Bot - 3 0 1 0 N/A 0
Campaign

2D Paintball Match Log #201814 (12-03-2017 @ 04:49pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.
ShadesintheMorning Got 2 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Brunoish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Raccoon Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 47.6 ft.
Bchallenger Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Brunoish Was eliminated @ 3.54
Raccoon Got a kill @ 3.54
ShadesintheMorning Got a kill @ 5.56
Bchallenger Was eliminated @ 5.56
ShadesintheMorning Hit a bonus ball @ 5.64
Bchallenger Got bonus balled @ 5.64
Bot - 2 Was eliminated @ 12.74
ShadesintheMorning Got a kill @ 12.74
Round Ended @ 13.17

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 151.6 ft.
ShadesintheMorning Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 192 ft.
Brunoish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Raccoon Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
Bchallenger Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

ShadesintheMorning Chopped a ball @ 9.54
Bot - 1 Got a kill @ 10.50
Bot - 2 Was eliminated @ 10.50
ShadesintheMorning Got a kill @ 13.23
Brunoish Was eliminated @ 13.23
ShadesintheMorning Got a kill @ 13.31
Bchallenger Was eliminated @ 13.31
ShadesintheMorning Hit a bonus ball @ 13.41
Bchallenger Got bonus balled @ 13.41
ShadesintheMorning Hit a bonus ball @ 13.51
Brunoish Got bonus balled @ 13.51
Round Ended @ 13.59

Round #3 Recap Round length: 0:06 / Team Red Scored

Bchallenger Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 122.7 ft.
ShadesintheMorning Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 176.2 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 103.7 ft.
Brunoish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Raccoon Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.

Round #3 Event log

Bot - 3 Took over bot @ 1.27
Bot - 2 Was eliminated @ 2.79
Raccoon Got a kill @ 2.79
ShadesintheMorning Chopped a ball @ 4.69
ShadesintheMorning Got a kill @ 5.70
Bot - 3 Was eliminated @ 5.70
ShadesintheMorning Hit a bonus bounce @ 5.93
Bot - 3 Got bonus bounced @ 5.93
Round Ended @ 6.12

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback