2D Paintball
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Semi-Pro 5v5 👀

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Archie_montemayor 3 0 3 Un-ranked 0
#2 0 fabjaee 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #20134 (12-28-2015 @ 11:28am)

Round #1 Recap Round length: 0:26 / Team Red Scored

Archie_montemayor Got 1 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 0 Swabs 0 Ran 250.2 ft.
fabjaee Got 0 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 2 Swabs 0 Ran 302.9 ft.

Round #1 Event log

fabjaee Chopped a ball @ 0.39
fabjaee Chopped a ball @ 20.45
Archie_montemayor Got a kill @ 25.64
fabjaee Was eliminated @ 25.64

Round #2 Recap Round length: 0:04 / Team Red Scored

Archie_montemayor Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 67.5 ft.
fabjaee Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 93.7 ft.

Round #2 Event log

Archie_montemayor Got a kill @ 4.34
fabjaee Was eliminated @ 4.34

Round #3 Recap Round length: 0:17 / Team Red Scored

Archie_montemayor Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 79.5 ft.
fabjaee Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 201.3 ft.

Round #3 Event log

Archie_montemayor Got a kill @ 16.83
fabjaee Was eliminated @ 16.83

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback