2D Paintball
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3v3 Team Deathmatch

DMG 3man by DMG
29 - 20
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 169 Venm 15 7 2.1 Un-ranked 4
#2 121 Bot - 5 9 7 1.2 N/A 0
#3 81 Bot - 3 7 12 0.5 N/A 0
#4 79 Bot - 2 6 4 1.5 N/A 0
#5 78 Bot - 4 7 9 0.7 N/A 0
#6 37 Bot - 1 4 9 0.4 N/A 0
Campaign

2D Paintball Match Log #200424 (11-28-2017 @ 03:55pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 58.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 530 shots Reloads 3 Chops 1 Swabs 1 Ran 422.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 10.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 56.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 56.1 ft.
Venm Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 11.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 55.19
Bot - 2 Reloaded @ 98.12
Bot - 2 Reloaded @ 132.37
Bot - 2 Chopped a ball @ 141.94
Bot - 2 Swabbed @ 148.19
Bot - 2 Reloaded @ 166.02
Bot - 4 Got a kill @ 176.16
Bot - 5 Got a kill @ 186.04
Bot - 1 Was eliminated @ 188.58
Bot - 2 Got a kill @ 188.58
Bot - 1 Got bonus balled @ 188.74
Bot - 2 Hit a bonus ball @ 188.74
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback