2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 119 Bot - 1 7 3 2.3 N/A 0
#2 87 xlym 6 4 1.5 Un-ranked 5
#3 55 Bot - 3 2 3 0.6 N/A 0
#4 47 paul28fortmayer 2 3 0.6 Un-ranked 1
#5 20 Bot - 4 2 3 0.6 N/A 0
#6 15 Bot - 2 1 4 0.2 N/A 0
Campaign

2D Paintball Match Log #196540 (11-13-2017 @ 05:34pm)

Round #1 Recap Round length: 0:39 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.
paul28fortmayer Got 0 kills Took 0 bounces Fired 121 shots Reloads 1 Chops 1 Swabs 0 Ran 122 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 1 Swabs 1 Ran 200.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 1 Swabs 1 Ran 255 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 0 Swabs 0 Ran 238.6 ft.
xlym Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 299.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 4.25
Bot - 4 Got a kill @ 4.25
Bot - 3 Chopped a ball @ 16.81
Bot - 2 Chopped a ball @ 19.31
Bot - 3 Swabbed @ 21.60
Bot - 2 Was eliminated @ 25.32
xlym Got a kill @ 25.32
Bot - 2 Swabbed @ 25.62
Bot - 2 Got bonus balled @ 25.65
xlym Hit a bonus ball @ 25.65
paul28fortmayer Chopped a ball @ 30.50
paul28fortmayer Reloaded @ 32.97
Bot - 3 Got a kill @ 33.47
xlym Was eliminated @ 33.47
xlym Took over bot @ 35.50
xlym Got a kill @ 39.21
Bot - 3 Was eliminated @ 39.21
Bot - 3 Got bonus balled @ 39.59
xlym Hit a bonus ball @ 39.59
Round Ended @ 39.62

Round #2 Recap Round length: 0:50 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 1 Swabs 1 Ran 279.3 ft.
paul28fortmayer Got 1 kills Took 1 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 228.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 152 shots Reloads 0 Chops 2 Swabs 1 Ran 217.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 0 Swabs 0 Ran 255.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
xlym Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 210.7 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 7.00
Bot - 4 Was eliminated @ 7.63
Bot - 1 Got a kill @ 7.63
Bot - 1 Swabbed @ 12.36
xlym Was eliminated @ 14.28
Bot - 1 Got a kill @ 14.28
Bot - 1 Hit a bonus ball @ 14.43
xlym Got bonus balled @ 14.43
Bot - 2 Chopped a ball @ 18.82
paul28fortmayer Took a bounce @ 22.02
Bot - 1 Bounced a player @ 22.02
Bot - 2 Swabbed @ 23.74
Bot - 2 Chopped a ball @ 34.15
paul28fortmayer Got a kill @ 39.39
Bot - 2 Was eliminated @ 39.39
paul28fortmayer Hit a bonus ball @ 39.54
Bot - 2 Got bonus balled @ 39.54
paul28fortmayer Was eliminated @ 49.91
Bot - 1 Got a kill @ 49.91
Round Ended @ 50.33

Round #3 Recap Round length: 0:51 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 256.8 ft.
paul28fortmayer Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 33.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 319.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 205 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
xlym Got 3 kills Took 0 bounces Fired 104 shots Reloads 1 Chops 0 Swabs 0 Ran 328.4 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.20
Bot - 4 Was eliminated @ 3.20
Bot - 1 Hit a bonus ball @ 3.35
Bot - 4 Got bonus balled @ 3.35
Bot - 1 Got a kill @ 10.79
paul28fortmayer Was eliminated @ 10.79
Bot - 1 Hit a bonus ball @ 10.96
paul28fortmayer Got bonus balled @ 10.96
xlym Got a kill @ 21.22
Bot - 3 Was eliminated @ 21.22
Bot - 3 Got bonus balled @ 21.36
xlym Hit a bonus ball @ 21.36
Bot - 1 Was eliminated @ 36.93
xlym Got a kill @ 36.93
xlym Reloaded @ 47.50
Bot - 2 Was eliminated @ 50.87
xlym Got a kill @ 50.87
Bot - 2 Got a kill @ 50.87
Bot - 2 Got the trade @ 50.87
xlym Was eliminated @ 50.87
xlym Traded out @ 50.87
Round Ended @ 51.29

Round #4 Recap Round length: 0:42 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 163.6 ft.
paul28fortmayer Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 295.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 179.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 1 Swabs 0 Ran 235.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 179.3 ft.
xlym Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 172 ft.

Round #4 Event log

xlym Got a kill @ 10.29
Bot - 2 Was eliminated @ 10.29
Bot - 2 Got bonus balled @ 10.57
xlym Hit a bonus ball @ 10.57
Bot - 1 Got a kill @ 12.15
xlym Was eliminated @ 12.15
xlym Got bonus balled @ 12.27
Bot - 1 Hit a bonus ball @ 12.27
Bot - 1 Got a kill @ 13.46
Bot - 4 Was eliminated @ 13.46
Bot - 1 Was eliminated @ 13.73
Bot - 4 Got a kill @ 13.73
Bot - 4 Got the trade @ 13.73
Bot - 1 Traded out @ 13.73
Bot - 3 Chopped a ball @ 26.03
paul28fortmayer Got a kill @ 41.74
Bot - 3 Was eliminated @ 41.74
paul28fortmayer Was eliminated @ 42.06
paul28fortmayer Traded out @ 42.06
Bot - 3 Got the trade @ 42.06
Bot - 3 Got a kill @ 42.06
paul28fortmayer Hit a bonus ball @ 42.08
Bot - 3 Got bonus balled @ 42.08
Round Ended @ 42.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback