2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
32 - 34
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 180 paintballer7788 16 8 2 Un-ranked 8
#2 157 Bot - 4 12 12 1 N/A 0
#3 156 Bot - 1 12 16 0.7 N/A 0
#4 143 Bot - 2 9 4 2.2 N/A 0
#5 114 Bot - 3 11 13 0.8 N/A 0
#6 54 elcholo 5 12 0.4 Un-ranked 4
Campaign

2D Paintball Match Log #196300 (11-12-2017 @ 08:30am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 75.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 190 shots Reloads 1 Chops 1 Swabs 1 Ran 195.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 21.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 1 Ran 112.7 ft.
elcholo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
paintballer7788 Got 1 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 83.7 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 149.10
Bot - 2 Swabbed @ 155.58
paintballer7788 Got a kill @ 156.92
Bot - 4 Chopped a ball @ 177.48
Bot - 4 Swabbed @ 181.89
Bot - 2 Reloaded @ 185.11
Bot - 4 Got a kill @ 185.88
Bot - 4 Hit a bonus ball @ 186.01
Bot - 4 Got a kill @ 186.26
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback