2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 133 Bot - 1 4 1 4 N/A 0
#2 117 Bot - 3 5 1 5 N/A 0
#3 11 Bot - 2 1 1 1 N/A 0
#4 4 bonnie 1 6 0.1 Un-ranked 1
#5 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #195666 (11-10-2017 @ 07:30am)

Round #1 Recap Round length: 0:38 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 274.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 309 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 188.7 ft.
bonnie Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 131.5 ft.

Round #1 Event log

Bot - 3 Got a kill @ 9.42
bonnie Was eliminated @ 9.42
Bot - 3 Hit a bonus ball @ 9.56
bonnie Got bonus balled @ 9.56
bonnie Took over bot @ 12.50
Bot - 1 Got a kill @ 12.89
Bot - 4 Was eliminated @ 12.89
Bot - 3 Got a kill @ 37.85
bonnie Was eliminated @ 37.85
Round Ended @ 38.28

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 170 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 194.5 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 170.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
bonnie Got 0 kills Took 2 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 210.2 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 1.14
Bot - 2 Took a bounce @ 2.17
Bot - 3 Bounced a player @ 2.17
Bot - 4 Was eliminated @ 3.14
Bot - 3 Got a kill @ 3.14
Bot - 3 Swabbed @ 6.27
Bot - 2 Was eliminated @ 10.87
Bot - 3 Got a kill @ 10.87
bonnie Took a bounce @ 15.31
Bot - 3 Bounced a player @ 15.31
Bot - 3 Bounced a player @ 15.41
bonnie Took a bounce @ 15.41
Bot - 3 Got a kill @ 15.54
bonnie Was eliminated @ 15.54
Bot - 3 Hit a bonus ball @ 15.68
bonnie Got bonus balled @ 15.68
Round Ended @ 15.84

Round #3 Recap Round length: 1:18 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 258 shots Reloads 1 Chops 0 Swabs 0 Ran 372.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 330.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 1 Swabs 0 Ran 163.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 1 Swabs 0 Ran 175.4 ft.
bonnie Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 0 Ran 280.2 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 1.74
Bot - 3 Was eliminated @ 2.42
Bot - 2 Got a kill @ 2.42
Bot - 3 Got bonus balled @ 2.57
Bot - 2 Hit a bonus ball @ 2.57
bonnie Was eliminated @ 16.92
Bot - 1 Got a kill @ 16.92
bonnie Got bonus balled @ 17.15
Bot - 1 Hit a bonus ball @ 17.15
Bot - 4 Chopped a ball @ 17.83
bonnie Took over bot @ 19.10
Bot - 1 Reloaded @ 53.46
bonnie Chopped a ball @ 56.34
Bot - 1 Got a kill @ 57.82
bonnie Was eliminated @ 57.82
bonnie Got bonus balled @ 57.97
Bot - 1 Hit a bonus ball @ 57.97
bonnie Took over bot @ 60.33
bonnie Was eliminated @ 78.06
Bot - 1 Got a kill @ 78.06
Bot - 1 Hit a bonus ball @ 78.28
bonnie Got bonus balled @ 78.28
Round Ended @ 78.40

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback