2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Bot - 2 4 0 4 N/A 0
#2 102 Bot - 4 2 0 2 N/A 0
#3 87 jakeswim 3 1 3 Un-ranked 2
#4 16 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 48jimmie1 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #194513 (11-06-2017 @ 06:32am)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 180.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 178.4 ft.
48jimmie1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 163.5 ft.
jakeswim Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 293.2 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 7.99
Bot - 2 Got a kill @ 7.99
jakeswim Bounced a player @ 8.09
Bot - 1 Took a bounce @ 8.09
48jimmie1 Was eliminated @ 13.01
jakeswim Got a kill @ 13.01
48jimmie1 Got bonus balled @ 13.19
jakeswim Hit a bonus ball @ 13.19
Bot - 1 Was eliminated @ 16.10
jakeswim Got a kill @ 16.10
Bot - 1 Got bonus balled @ 16.32
jakeswim Hit a bonus ball @ 16.32
Round Ended @ 16.43

Round #2 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
48jimmie1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
jakeswim Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 94.9 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 2.26
Bot - 4 Got a kill @ 2.26
48jimmie1 Was eliminated @ 2.80
Bot - 4 Got a kill @ 2.80
48jimmie1 Got bonus balled @ 2.93
Bot - 4 Hit a bonus ball @ 2.93
Bot - 3 Took a bounce @ 4.98
jakeswim Bounced a player @ 4.98
Bot - 3 Got a kill @ 4.98
jakeswim Was eliminated @ 4.98
Bot - 3 Hit a bonus ball @ 5.08
jakeswim Got bonus balled @ 5.08
jakeswim Got the trade @ 5.33
jakeswim Got a kill @ 5.33
Bot - 3 Traded out @ 5.33
Bot - 3 Was eliminated @ 5.33
Round Ended @ 5.76

Round #3 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
48jimmie1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 204.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
jakeswim Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 76.3 ft.

Round #3 Event log

Bot - 2 Got a kill @ 4.23
Bot - 3 Was eliminated @ 4.23
Bot - 3 Got bonus balled @ 4.48
Bot - 4 Hit a bonus ball @ 4.48
Bot - 1 Was eliminated @ 6.11
Bot - 2 Got a kill @ 6.11
Bot - 2 Got a kill @ 6.47
48jimmie1 Was eliminated @ 6.47
Round Ended @ 6.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback