2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 144 Bot - 2 5 0 5 N/A 0
#2 98 jakeswim 2 1 2 Un-ranked 2
#3 75 Bot - 4 2 0 2 N/A 0
#4 15 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 1 0 N/A 0
#6 0 48jimmie1 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #194512 (11-06-2017 @ 06:31am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
48jimmie1 Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 207.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 162.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
jakeswim Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 210.9 ft.

Round #1 Event log

48jimmie1 Took a bounce @ 1.59
Bot - 4 Bounced a player @ 1.59
Bot - 1 Was eliminated @ 6.56
jakeswim Got a kill @ 6.56
48jimmie1 Was eliminated @ 8.08
Bot - 2 Got a kill @ 8.08
Bot - 3 Was eliminated @ 8.10
Bot - 4 Got a kill @ 8.10
48jimmie1 Got bonus balled @ 8.21
Bot - 2 Hit a bonus ball @ 8.21
Round Ended @ 8.53

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
48jimmie1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 279.1 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 161.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
jakeswim Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 212.3 ft.

Round #2 Event log

48jimmie1 Was eliminated @ 4.24
Bot - 2 Got a kill @ 4.24
jakeswim Was eliminated @ 9.71
Bot - 3 Got a kill @ 9.71
48jimmie1 Took over bot @ 9.92
Bot - 2 Got a kill @ 11.38
Bot - 3 Was eliminated @ 11.38
Bot - 2 Hit a bonus ball @ 11.50
Bot - 3 Got bonus balled @ 11.50
Bot - 2 Hit a bonus ball @ 11.63
Bot - 3 Got bonus balled @ 11.63
jakeswim Took over bot @ 12.79
Bot - 2 Got a kill @ 16.61
48jimmie1 Was eliminated @ 16.61
48jimmie1 Got bonus balled @ 16.74
Bot - 2 Hit a bonus ball @ 16.74
Round Ended @ 16.91

Round #3 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
48jimmie1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 124.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 156.3 ft.
jakeswim Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 209.3 ft.

Round #3 Event log

Bot - 2 Got a kill @ 4.17
Bot - 3 Was eliminated @ 4.17
48jimmie1 Was eliminated @ 4.52
Bot - 4 Got a kill @ 4.52
jakeswim Chopped a ball @ 7.29
48jimmie1 Took over bot @ 9.41
Bot - 4 Chopped a ball @ 12.31
48jimmie1 Was eliminated @ 12.61
jakeswim Got a kill @ 12.61
Round Ended @ 13.03

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback