2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 Bot - 1 6 1 6 N/A 0
#2 91 Bot - 2 3 1 3 N/A 0
#3 10 kingjay7 1 3 0.3 Un-ranked 2
#4 9 llsmarfll 1 4 0.2 Un-ranked 2
#5 0 shano3 0 0 0 Un-ranked 2
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #194012 (11-03-2017 @ 11:04am)

Round #1 Recap Round length: 0:23 / Team Red Scored

shano3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
shano3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 207.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 1 Ran 153.4 ft.
kingjay7 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 239.8 ft.
llsmarfll Got 1 kills Took 2 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 272.7 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 0.79
kingjay7 Got a kill @ 0.79
Bot - 3 Chopped a ball @ 2.69
Bot - 3 Swabbed @ 8.10
llsmarfll Was eliminated @ 8.28
Bot - 1 Got a kill @ 8.28
llsmarfll Took over bot @ 10.66
Bot - 1 Got a kill @ 11.51
kingjay7 Was eliminated @ 11.51
Bot - 1 Hit a bonus ball @ 11.64
kingjay7 Got bonus balled @ 11.64
llsmarfll Was eliminated @ 23.09
Bot - 1 Got a kill @ 23.09
Bot - 1 Was eliminated @ 23.11
llsmarfll Got the trade @ 23.11
llsmarfll Got a kill @ 23.11
Bot - 1 Traded out @ 23.11
Bot - 1 Hit a bonus ball @ 23.22
llsmarfll Got bonus balled @ 23.22
Bot - 1 Got bonus balled @ 23.31
llsmarfll Hit a bonus ball @ 23.31
llsmarfll Got bonus balled @ 23.36
Bot - 1 Hit a bonus ball @ 23.36
Round Ended @ 23.39

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 149.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
kingjay7 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 224.9 ft.
llsmarfll Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.

Round #2 Event log

Bot - 1 Got a kill @ 4.16
llsmarfll Was eliminated @ 4.16
Bot - 2 Got a kill @ 4.48
Bot - 3 Was eliminated @ 4.48
Bot - 2 Chopped a ball @ 11.36
Bot - 2 Got a kill @ 11.74
kingjay7 Was eliminated @ 11.74
Round Ended @ 12.16

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 193.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
kingjay7 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.
llsmarfll Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 102.7 ft.

Round #3 Event log

Bot - 1 Got a kill @ 2.14
kingjay7 Was eliminated @ 2.14
Bot - 1 Got a kill @ 7.69
Bot - 3 Was eliminated @ 7.69
Bot - 2 Chopped a ball @ 12.76
Bot - 2 Got a kill @ 15.41
llsmarfll Was eliminated @ 15.41
Bot - 2 Hit a bonus ball @ 15.52
llsmarfll Got bonus balled @ 15.52
Round Ended @ 15.69

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback