2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #3 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 109 4iijneb 4 2 2 Un-ranked 3
#2 31 cawbnation 2 4 0.5 Un-ranked 3
Campaign

2D Paintball Match Log #192036 (10-27-2017 @ 05:55am)

Round #1 Recap Round length: 0:21 / Team Red Scored

4iijneb Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
cawbnation Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 103.6 ft.

Round #1 Event log

4iijneb Bounced a player @ 14.67
cawbnation Took a bounce @ 14.67
cawbnation Was eliminated @ 21.09
4iijneb Got a kill @ 21.09
Round Ended @ 21.50

Round #2 Recap Round length: 0:18 / Team Red Scored

4iijneb Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
cawbnation Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 185.9 ft.

Round #2 Event log

4iijneb Got a kill @ 18.37
cawbnation Was eliminated @ 18.37
4iijneb Hit a bonus ball @ 18.49
cawbnation Got bonus balled @ 18.49
Round Ended @ 18.65

Round #3 Recap Round length: 0:30 / Round Draw!

4iijneb Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 260 ft.
cawbnation Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 116.5 ft.

Round #3 Event log

4iijneb Was eliminated @ 30.47
cawbnation Got a kill @ 30.47
4iijneb Got a kill @ 30.81
cawbnation Was eliminated @ 30.81
4iijneb Got the trade @ 30.81
cawbnation Traded out @ 30.81
Round Ended @ 30.89

Round #4 Recap Round length: 0:13 / Team Red Scored

4iijneb Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
cawbnation Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 115 ft.

Round #4 Event log

4iijneb Got a kill @ 12.85
cawbnation Was eliminated @ 12.85
4iijneb Hit a bonus ball @ 12.96
cawbnation Got bonus balled @ 12.96
4iijneb Hit a bonus ball @ 13.08
cawbnation Got bonus balled @ 13.08
Round Ended @ 13.12

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback