2D Paintball
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3v3 Team Deathmatch

Rec Ball by Jer
11 - 9
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 68 Bot - 4 5 4 1.2 N/A 0
#2 64 Bot - 1 4 1 4 N/A 0
#3 49 Bot - 2 3 3 1 N/A 0
#4 49 Bot - 3 3 6 0.5 N/A 0
#5 45 Bot - 5 2 3 0.6 N/A 0
#6 42 harrison39brax 2 2 1 Un-ranked 2
Campaign

2D Paintball Match Log #191754 (10-26-2017 @ 09:23am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 306 shots Reloads 1 Chops 0 Swabs 0 Ran 206 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 239 shots Reloads 1 Chops 1 Swabs 1 Ran 233.6 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 244 shots Reloads 1 Chops 1 Swabs 1 Ran 241.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 35.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 1 Swabs 0 Ran 73.5 ft.
harrison39brax Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 205 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 145.93
Bot - 3 Swabbed @ 152.04
Bot - 1 Reloaded @ 164.04
harrison39brax Got a kill @ 170.20
harrison39brax Hit a bonus ball @ 170.29
Bot - 2 Reloaded @ 174.89
Bot - 3 Reloaded @ 176.64
Bot - 1 Got a kill @ 177.96
Bot - 2 Chopped a ball @ 181.68
Bot - 3 Took a bounce @ 186.42
Bot - 4 Bounced a player @ 186.42
Bot - 2 Swabbed @ 187.83
Bot - 5 Chopped a ball @ 189.77
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback