2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 4 4 0 4 N/A 0
#2 116 Bot - 2 3 0 3 N/A 0
#3 82 Bot - 1 2 1 2 N/A 0
#4 10 Bot - 5 1 1 1 N/A 0
#5 0 Nono2160 0 0 0 Un-ranked 3
#6 0 Bot - 3 0 3 0 N/A 0
#7 0 Drock411 0 5 0 Un-ranked 1
Campaign

2D Paintball Match Log #190085 (10-21-2017 @ 06:11pm)

Round #1 Recap Round length: 0:23 / Team Blue Scored

Nono2160 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 194 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 209.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Drock411 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 124.5 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.34
Bot - 5 Got a kill @ 2.34
Bot - 3 Was eliminated @ 2.55
Bot - 4 Got a kill @ 2.55
Drock411 Chopped a ball @ 6.48
Bot - 2 Got a kill @ 13.19
Drock411 Was eliminated @ 13.19
Drock411 Took over bot @ 16.79
Drock411 Was eliminated @ 23.52
Bot - 2 Got a kill @ 23.52
Round Ended @ 23.94

Round #2 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 186.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 1 Ran 226.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 163.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 203.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 117.5 ft.
Drock411 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 179.9 ft.

Round #2 Event log

Bot - 4 Got a kill @ 2.88
Bot - 5 Was eliminated @ 2.88
Bot - 3 Was eliminated @ 4.01
Bot - 4 Got a kill @ 4.01
Bot - 3 Got bonus balled @ 4.14
Bot - 4 Hit a bonus ball @ 4.14
Bot - 2 Chopped a ball @ 4.91
Bot - 2 Swabbed @ 8.84
Drock411 Was eliminated @ 16.78
Bot - 1 Got a kill @ 16.78
Bot - 1 Hit a bonus ball @ 16.95
Drock411 Got bonus balled @ 16.95
Round Ended @ 17.10

Round #3 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 203.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 187.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 180.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 198.1 ft.
Drock411 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.

Round #3 Event log

Bot - 2 Got a kill @ 10.29
Bot - 3 Was eliminated @ 10.29
Bot - 2 Hit a bonus ball @ 10.41
Bot - 3 Got bonus balled @ 10.41
Bot - 1 Got a kill @ 12.52
Drock411 Was eliminated @ 12.52
Bot - 1 Hit a bonus ball @ 12.65
Drock411 Got bonus balled @ 12.65
Drock411 Took over bot @ 15.91
Bot - 4 Got a kill @ 20.64
Drock411 Was eliminated @ 20.64
Round Ended @ 21.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback