2D Paintball
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3v3 Team Deathmatch

DMG Field by DMG
33 - 31
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 203 Bot - 4 15 6 2.5 N/A 0
#2 185 xKito 14 19 0.7 Un-ranked 1
#3 160 Bot - 3 12 8 1.5 N/A 0
#4 127 Bot - 2 8 7 1.1 N/A 0
#5 102 Crasher 8 19 0.4 Un-ranked 1
#6 100 Bot - 1 6 4 1.5 N/A 0
#7 0 Crasher 4 23 0.1 Un-ranked 1
Campaign

2D Paintball Match Log #190038 (10-21-2017 @ 03:41pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Crasher Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 294 shots Reloads 1 Chops 0 Swabs 0 Ran 159.3 ft.
xKito Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 74.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 1 Swabs 0 Ran 98 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 96.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 104.7 ft.
Crasher Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.2 ft.

Round #1 Event log

Bot - 1 Got a kill @ 144.94
Bot - 4 Got a kill @ 169.13
Bot - 1 Reloaded @ 172.49
Bot - 2 Got a kill @ 182.75
Bot - 1 Got a kill @ 186.69
Bot - 1 Hit a bonus ball @ 186.84
Bot - 2 Chopped a ball @ 188.22
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback