2D Paintball
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D5 - Rookie 3v3

Nik9's 3man by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 150 Bot - 5 6 0 6 N/A 0
#2 119 PACFICRIM 5 5 1 Un-ranked 1
#3 95 Bot - 3 2 0 2 N/A 0
#4 86 Bot - 1 1 0 1 N/A 0
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
#7 0 jacob 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #188200 (10-14-2017 @ 06:10pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

PACFICRIM Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 20.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 119.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 139.8 ft.
Bot - 4 Got 0 kills Took 2 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 1 Ran 141.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
jacob Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 26.8 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 1.64
Bot - 5 Got a kill @ 1.64
Bot - 5 Got a kill @ 2.91
jacob Was eliminated @ 2.91
Bot - 4 Chopped a ball @ 2.93
Bot - 3 Bounced a player @ 8.54
Bot - 4 Took a bounce @ 8.54
Bot - 3 Got a kill @ 9.77
Bot - 4 Was eliminated @ 9.77
Bot - 1 Hit a bonus bounce @ 9.91
Bot - 4 Got bonus bounced @ 9.91
Bot - 4 Swabbed @ 9.94
Round Ended @ 10.21

Round #2 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 1 Swabs 0 Ran 179.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 203.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.
jacob Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 37.8 ft.

Round #2 Event log

Bot - 5 Got a kill @ 1.36
jacob Was eliminated @ 1.36
Bot - 4 Was eliminated @ 8.00
Bot - 5 Got a kill @ 8.00
Bot - 1 Chopped a ball @ 18.72
Bot - 2 Was eliminated @ 20.72
Bot - 5 Got a kill @ 20.72
Round Ended @ 21.15

Round #3 Recap Round length: 0:42 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 165 shots Reloads 0 Chops 0 Swabs 0 Ran 246.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 1 Swabs 0 Ran 214.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 222.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 158 shots Reloads 0 Chops 1 Swabs 1 Ran 208.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 184 shots Reloads 1 Chops 0 Swabs 0 Ran 218.1 ft.
jacob Got 0 kills Took 1 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 72.1 ft.

Round #3 Event log

Bot - 5 Bounced a player @ 24.10
jacob Took a bounce @ 24.10
Bot - 4 Chopped a ball @ 27.06
Bot - 2 Chopped a ball @ 27.38
Bot - 2 Was eliminated @ 30.36
Bot - 3 Got a kill @ 30.36
Bot - 4 Swabbed @ 32.84
Bot - 5 Got a kill @ 34.69
jacob Was eliminated @ 34.69
Bot - 5 Reloaded @ 41.69
Bot - 1 Got a kill @ 41.91
Bot - 4 Was eliminated @ 41.91
Bot - 1 Hit a bonus ball @ 42.01
Bot - 4 Got bonus balled @ 42.01
Round Ended @ 42.19

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback