2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 OhanaPaco 8 6 1.3 Un-ranked 6
#2 87 Bot - 4 4 3 1.3 N/A 0
#3 85 Bot - 3 1 0 1 N/A 0
#4 41 Bot - 2 1 3 0.3 N/A 0
#5 15 Bot - 1 1 4 0.2 N/A 0
#6 12 Bot - 5 1 0 1 N/A 0
Campaign

2D Paintball Match Log #185162 (10-02-2017 @ 11:33pm)

Round #1 Recap Round length: 1:00 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 179.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 159 shots Reloads 0 Chops 1 Swabs 1 Ran 418.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 373.5 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 193.2 ft.
OhanaPaco Got 3 kills Took 0 bounces Fired 281 shots Reloads 2 Chops 1 Swabs 1 Ran 405.4 ft.

Round #1 Event log

OhanaPaco Got a kill @ 7.11
Bot - 4 Was eliminated @ 7.11
OhanaPaco Hit a bonus ball @ 7.39
Bot - 4 Got bonus balled @ 7.39
Bot - 1 Was eliminated @ 13.03
OhanaPaco Got a kill @ 13.03
OhanaPaco Reloaded @ 21.20
Bot - 2 Got a kill @ 21.40
OhanaPaco Was eliminated @ 21.40
OhanaPaco Got bonus balled @ 21.54
Bot - 2 Hit a bonus ball @ 21.54
OhanaPaco Took over bot @ 23.24
Bot - 2 Chopped a ball @ 23.92
OhanaPaco Chopped a ball @ 41.66
OhanaPaco Swabbed @ 42.17
OhanaPaco Reloaded @ 46.88
Bot - 2 Swabbed @ 56.61
Bot - 2 Was eliminated @ 60.53
OhanaPaco Got a kill @ 60.53
OhanaPaco Hit a bonus ball @ 60.62
Bot - 2 Got bonus balled @ 60.62
Bot - 2 Got bonus balled @ 60.73
OhanaPaco Hit a bonus ball @ 60.73
Round Ended @ 60.78

Round #2 Recap Round length: 0:36 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 1 Swabs 1 Ran 231.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 172.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 217 shots Reloads 1 Chops 1 Swabs 1 Ran 303 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 195.2 ft.
OhanaPaco Got 3 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 0 Swabs 0 Ran 352.5 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 1.09
OhanaPaco Got a kill @ 5.69
Bot - 2 Was eliminated @ 5.69
Bot - 2 Got bonus balled @ 5.77
OhanaPaco Hit a bonus ball @ 5.77
Bot - 2 Got bonus balled @ 5.87
OhanaPaco Hit a bonus ball @ 5.87
Bot - 1 Swabbed @ 6.10
Bot - 3 Chopped a ball @ 6.84
Bot - 3 Swabbed @ 10.22
Bot - 4 Was eliminated @ 10.27
OhanaPaco Got a kill @ 10.27
Bot - 1 Got a kill @ 18.18
OhanaPaco Was eliminated @ 18.18
OhanaPaco Took over bot @ 20.05
Bot - 3 Reloaded @ 31.24
OhanaPaco Got a kill @ 35.93
Bot - 1 Was eliminated @ 35.93
Bot - 1 Got bonus balled @ 36.03
OhanaPaco Hit a bonus ball @ 36.03
Round Ended @ 36.21

Round #3 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 182.4 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 203 shots Reloads 1 Chops 2 Swabs 2 Ran 295.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 177.7 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 0 Swabs 0 Ran 203.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 192.8 ft.
OhanaPaco Got 0 kills Took 1 bounces Fired 173 shots Reloads 0 Chops 0 Swabs 0 Ran 66.2 ft.

Round #3 Event log

OhanaPaco Bounced a player @ 2.36
Bot - 2 Took a bounce @ 2.36
OhanaPaco Was eliminated @ 11.75
Bot - 4 Got a kill @ 11.75
OhanaPaco Took over bot @ 13.28
Bot - 1 Was eliminated @ 15.14
Bot - 5 Got a kill @ 15.14
Bot - 1 Got bonus balled @ 15.25
Bot - 5 Hit a bonus ball @ 15.25
Bot - 1 Got bonus balled @ 15.39
Bot - 5 Hit a bonus ball @ 15.39
Bot - 2 Chopped a ball @ 15.81
Bot - 4 Got a kill @ 18.02
OhanaPaco Was eliminated @ 18.02
OhanaPaco Got bonus balled @ 18.19
Bot - 4 Hit a bonus ball @ 18.19
OhanaPaco Took over bot @ 19.94
Bot - 2 Swabbed @ 20.19
Bot - 2 Chopped a ball @ 30.84
Bot - 2 Reloaded @ 31.23
Bot - 2 Swabbed @ 34.62
Bot - 4 Bounced a player @ 34.68
OhanaPaco Took a bounce @ 34.68
Bot - 4 Got a kill @ 35.03
OhanaPaco Was eliminated @ 35.03
OhanaPaco Got bonus balled @ 35.21
Bot - 4 Hit a bonus ball @ 35.21
Round Ended @ 35.34

Round #4 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 171.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 197 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.
OhanaPaco Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 207.6 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 5.78
Bot - 2 Was eliminated @ 7.17
OhanaPaco Got a kill @ 7.17
Bot - 2 Got bonus balled @ 7.26
OhanaPaco Hit a bonus ball @ 7.26
Bot - 4 Got a kill @ 7.41
OhanaPaco Was eliminated @ 7.41
OhanaPaco Took over bot @ 9.33
Bot - 1 Was eliminated @ 13.65
Bot - 3 Got a kill @ 13.65
Bot - 4 Was eliminated @ 16.54
OhanaPaco Got a kill @ 16.54
Round Ended @ 16.96

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback