2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 MTBkingz 5 1 5 Un-ranked 1
#2 81 Bot - 4 3 0 3 N/A 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 15 Bot - 5 1 3 0.3 N/A 0
#5 11 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #183402 (09-26-2017 @ 05:07pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 189.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
MTBkingz Got 2 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 130.3 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 4.01
Bot - 4 Got a kill @ 4.01
Bot - 5 Was eliminated @ 6.27
MTBkingz Got a kill @ 6.27
Bot - 1 Bounced a player @ 8.24
MTBkingz Took a bounce @ 8.24
Bot - 1 Was eliminated @ 14.27
MTBkingz Got a kill @ 14.27
Bot - 1 Got bonus balled @ 14.47
MTBkingz Hit a bonus ball @ 14.47
Round Ended @ 14.60

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 0 Ran 181.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 190.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 1 Ran 161.5 ft.
MTBkingz Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 1 Ran 226.2 ft.

Round #2 Event log

Bot - 5 Chopped a ball @ 1.27
Bot - 2 Got a kill @ 5.94
Bot - 3 Was eliminated @ 5.94
MTBkingz Swabbed @ 6.41
Bot - 5 Swabbed @ 6.94
Bot - 4 Got a kill @ 11.52
Bot - 5 Was eliminated @ 11.52
Bot - 4 Hit a bonus ball @ 11.67
Bot - 5 Got bonus balled @ 11.67
Bot - 2 Chopped a ball @ 12.75
Bot - 1 Was eliminated @ 16.30
MTBkingz Got a kill @ 16.30
Bot - 1 Got bonus balled @ 16.55
MTBkingz Hit a bonus ball @ 16.55
Round Ended @ 16.65

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 177.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 145.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
MTBkingz Got 2 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.

Round #3 Event log

Bot - 4 Got a kill @ 1.49
Bot - 5 Was eliminated @ 1.49
Bot - 5 Got a kill @ 2.02
MTBkingz Was eliminated @ 2.02
Bot - 2 Was eliminated @ 2.66
Bot - 3 Got a kill @ 2.66
Bot - 2 Got bonus balled @ 2.78
Bot - 3 Hit a bonus ball @ 2.78
MTBkingz Took over bot @ 4.22
Bot - 3 Was eliminated @ 9.81
MTBkingz Got a kill @ 9.81
Bot - 1 Was eliminated @ 11.35
MTBkingz Got a kill @ 11.35
Round Ended @ 11.78

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback