2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 Bot - 3 3 2 1.5 N/A 0
#2 91 Bot - 5 3 2 1.5 N/A 0
#3 80 Bot - 1 3 2 1.5 N/A 0
#4 76 SLICK86 3 4 0.7 Un-ranked 5
#5 35 Bot - 4 1 1 1 N/A 0
#6 21 Bot - 2 2 4 0.5 N/A 0
Tournament

2D Paintball Match Log #182277 (09-22-2017 @ 08:04am)

Round #1 Recap Round length: 0:53 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 201.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 276 shots Reloads 1 Chops 3 Swabs 3 Ran 309.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 354 shots Reloads 2 Chops 1 Swabs 1 Ran 224.6 ft.
SLICK86 Got 1 kills Took 1 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 153.5 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 1.27
Bot - 1 Got a kill @ 3.59
Bot - 2 Was eliminated @ 3.59
Bot - 2 Got bonus bounced @ 3.69
Bot - 1 Hit a bonus bounce @ 3.69
Bot - 1 Was eliminated @ 3.79
Bot - 2 Got a kill @ 3.79
Bot - 1 Traded out @ 3.79
Bot - 2 Got the trade @ 3.79
Bot - 1 Got bonus balled @ 3.86
Bot - 2 Hit a bonus ball @ 3.86
Bot - 4 Swabbed @ 6.26
Bot - 4 Chopped a ball @ 8.05
Bot - 5 Chopped a ball @ 8.41
Bot - 4 Swabbed @ 12.03
Bot - 5 Swabbed @ 12.33
SLICK86 Chopped a ball @ 16.09
SLICK86 Got a kill @ 20.27
Bot - 3 Was eliminated @ 20.27
Bot - 5 Reloaded @ 28.97
Bot - 4 Reloaded @ 33.96
Bot - 5 Bounced a player @ 37.97
SLICK86 Took a bounce @ 37.97
Bot - 4 Chopped a ball @ 47.55
Bot - 5 Reloaded @ 49.22
Bot - 4 Swabbed @ 51.26
Bot - 5 Was eliminated @ 53.49
Bot - 4 Got a kill @ 53.49
Round Ended @ 53.91

Round #2 Recap Round length: 0:55 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 276 shots Reloads 1 Chops 0 Swabs 0 Ran 290.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 342 shots Reloads 2 Chops 1 Swabs 1 Ran 310.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 290 shots Reloads 1 Chops 1 Swabs 1 Ran 287.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 242 shots Reloads 1 Chops 2 Swabs 2 Ran 239.5 ft.
SLICK86 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.85
Bot - 5 Got a kill @ 1.85
Bot - 5 Chopped a ball @ 8.30
Bot - 5 Swabbed @ 11.80
Bot - 3 Chopped a ball @ 18.00
Bot - 5 Chopped a ball @ 18.67
Bot - 5 Swabbed @ 21.31
Bot - 3 Swabbed @ 22.84
Bot - 5 Reloaded @ 25.04
Bot - 4 Reloaded @ 31.07
Bot - 3 Reloaded @ 31.12
SLICK86 Got a kill @ 33.27
Bot - 5 Was eliminated @ 33.27
Bot - 1 Reloaded @ 36.01
Bot - 4 Chopped a ball @ 38.37
Bot - 4 Swabbed @ 43.24
Bot - 3 Got a kill @ 49.39
SLICK86 Was eliminated @ 49.39
Bot - 3 Hit a bonus ball @ 49.46
SLICK86 Got bonus balled @ 49.46
SLICK86 Took over bot @ 52.27
Bot - 3 Reloaded @ 52.30
SLICK86 Was eliminated @ 55.02
Bot - 3 Got a kill @ 55.02
Round Ended @ 55.44

Round #3 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 184 shots Reloads 1 Chops 0 Swabs 0 Ran 218.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 206.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 350 shots Reloads 2 Chops 1 Swabs 1 Ran 316.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 583 shots Reloads 3 Chops 5 Swabs 5 Ran 293.3 ft.
SLICK86 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 1 Swabs 0 Ran 177.3 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.61
Bot - 3 Was eliminated @ 2.61
Bot - 5 Chopped a ball @ 18.20
SLICK86 Chopped a ball @ 21.41
Bot - 1 Got a kill @ 22.34
Bot - 2 Was eliminated @ 22.34
Bot - 5 Swabbed @ 23.33
Bot - 5 Reloaded @ 28.02
SLICK86 Got a kill @ 30.09
Bot - 1 Was eliminated @ 30.09
Bot - 1 Reloaded @ 30.21
Bot - 5 Chopped a ball @ 32.17
Bot - 4 Reloaded @ 33.04
Bot - 5 Swabbed @ 35.70
Bot - 4 Chopped a ball @ 44.26
Bot - 5 Bounced a player @ 46.21
Bot - 4 Took a bounce @ 46.21
Bot - 4 Swabbed @ 48.42
Bot - 5 Reloaded @ 48.98
Bot - 5 Chopped a ball @ 54.44
Bot - 5 Swabbed @ 57.92
Bot - 4 Reloaded @ 61.09
Bot - 5 Chopped a ball @ 61.97
Bot - 5 Got a kill @ 63.55
SLICK86 Was eliminated @ 63.55
SLICK86 Took over bot @ 65.89
Bot - 5 Swabbed @ 66.24
Bot - 5 Reloaded @ 71.54
Bot - 5 Chopped a ball @ 74.17
Bot - 5 Swabbed @ 77.88
Round Ended @ 90.01

Round #4 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 168.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 1 Ran 166.7 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 155.6 ft.
SLICK86 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 41.2 ft.

Round #4 Event log

Bot - 3 Chopped a ball @ 4.14
Bot - 1 Got a kill @ 6.59
Bot - 2 Was eliminated @ 6.59
Bot - 3 Swabbed @ 7.91
Bot - 3 Got a kill @ 12.16
Bot - 4 Was eliminated @ 12.16
Bot - 5 Got a kill @ 15.35
SLICK86 Was eliminated @ 15.35
SLICK86 Got bonus balled @ 15.56
Bot - 5 Hit a bonus ball @ 15.56
Round Ended @ 15.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback