2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Hay_Hachiroku86 5 0 5 Un-ranked 6
#2 45 Bot - 2 2 2 1 N/A 0
#3 45 Bot - 4 2 2 1 N/A 0
#4 30 Bot - 1 3 3 1 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #178829 (09-06-2017 @ 01:01pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 124.7 ft.
Hay_Hachiroku86 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 43.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.

Round #1 Event log

Hay_Hachiroku86 Got a kill @ 0.92
Bot - 3 Was eliminated @ 0.92
Bot - 1 Was eliminated @ 2.20
Bot - 2 Got a kill @ 2.20
Bot - 4 Got a kill @ 2.71
Bot - 5 Was eliminated @ 2.71
Bot - 1 Got a kill @ 2.85
Bot - 2 Was eliminated @ 2.85
Bot - 1 Got the trade @ 2.85
Bot - 2 Traded out @ 2.85
Round Ended @ 3.14

Round #2 Recap Round length: 0:31 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 2 Swabs 0 Ran 232.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Hay_Hachiroku86 Got 3 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 116.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 234.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 124.1 ft.

Round #2 Event log

Hay_Hachiroku86 Got a kill @ 0.61
Bot - 5 Was eliminated @ 0.61
Bot - 1 Got a kill @ 6.77
Bot - 4 Was eliminated @ 6.77
Bot - 2 Was eliminated @ 8.63
Bot - 3 Got a kill @ 8.63
Bot - 1 Chopped a ball @ 22.95
Bot - 1 Chopped a ball @ 26.00
Bot - 1 Was eliminated @ 26.63
Hay_Hachiroku86 Got a kill @ 26.63
Bot - 1 Got bonus balled @ 26.77
Hay_Hachiroku86 Hit a bonus ball @ 26.77
Hay_Hachiroku86 Got a kill @ 30.79
Bot - 3 Was eliminated @ 30.79
Round Ended @ 31.22

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 168.1 ft.
Hay_Hachiroku86 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 73.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 138.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.

Round #3 Event log

Bot - 2 Got a kill @ 5.09
Bot - 3 Was eliminated @ 5.09
Bot - 1 Got a kill @ 6.22
Bot - 4 Was eliminated @ 6.22
Bot - 4 Bounced a player @ 6.61
Bot - 1 Took a bounce @ 6.61
Bot - 1 Was eliminated @ 6.78
Bot - 4 Got a kill @ 6.78
Bot - 1 Traded out @ 6.78
Bot - 4 Got the trade @ 6.78
Hay_Hachiroku86 Got a kill @ 12.85
Bot - 5 Was eliminated @ 12.85
Round Ended @ 13.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback