2D Paintball
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D5 - Rookie 3v3

DMG 3man by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Kaneohe 5 1 5 Un-ranked 3
#2 60 Bot - 2 1 1 1 N/A 0
#3 55 Bot - 4 3 2 1.5 N/A 0
#4 23 Bot - 1 2 3 0.6 N/A 0
#5 15 Bot - 3 1 3 0.3 N/A 0
#6 10 Bot - 5 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #178678 (09-04-2017 @ 11:45pm)

Round #1 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 174.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 179.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
Kaneohe Got 2 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 78.2 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 3.14
Bot - 5 Got a kill @ 3.14
Bot - 4 Got a kill @ 3.47
Bot - 5 Was eliminated @ 3.47
Bot - 4 Got the trade @ 3.47
Bot - 5 Traded out @ 3.47
Bot - 1 Was eliminated @ 17.71
Kaneohe Got a kill @ 17.71
Bot - 3 Was eliminated @ 21.71
Kaneohe Got a kill @ 21.71
Round Ended @ 22.13

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 123.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Kaneohe Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 19.1 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 3.82
Bot - 4 Got a kill @ 3.82
Bot - 3 Was eliminated @ 6.99
Kaneohe Got a kill @ 6.99
Bot - 3 Got bonus balled @ 7.12
Kaneohe Hit a bonus ball @ 7.12
Bot - 2 Got a kill @ 9.01
Bot - 5 Was eliminated @ 9.01
Round Ended @ 9.44

Round #3 Recap Round length: 0:36 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 140.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 1 Swabs 1 Ran 218.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 178.8 ft.
Kaneohe Got 2 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 2.74
Bot - 1 Got a kill @ 3.76
Bot - 2 Was eliminated @ 3.76
Bot - 2 Got bonus balled @ 3.93
Bot - 1 Hit a bonus ball @ 3.93
Bot - 1 Hit a bonus ball @ 4.04
Bot - 2 Got bonus balled @ 4.04
Bot - 1 Was eliminated @ 10.86
Bot - 4 Got a kill @ 10.86
Bot - 1 Got a kill @ 10.91
Bot - 4 Was eliminated @ 10.91
Bot - 1 Got the trade @ 10.91
Bot - 4 Traded out @ 10.91
Bot - 1 Hit a bonus ball @ 11.04
Bot - 4 Got bonus balled @ 11.04
Bot - 3 Chopped a ball @ 14.68
Bot - 5 Was eliminated @ 19.33
Kaneohe Got a kill @ 19.33
Bot - 3 Swabbed @ 20.28
Bot - 3 Was eliminated @ 36.40
Kaneohe Got a kill @ 36.40
Round Ended @ 36.82

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback