2D Paintball
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D5 - Rookie 3v3

Vacationland Open by jowalik
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 Bot - 2 3 0 3 N/A 0
#2 91 juicyfart 3 1 3 Un-ranked 2
#3 81 Bot - 4 3 1 3 N/A 0
#4 27 Bot - 3 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Anon-3221 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #177051 (08-29-2017 @ 07:15am)

Round #1 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
juicyfart Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 249.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 177.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 164.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 175.1 ft.
Anon-3221 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.95
Bot - 2 Got a kill @ 1.95
Bot - 1 Got bonus balled @ 2.15
Bot - 2 Hit a bonus ball @ 2.15
Bot - 3 Was eliminated @ 12.22
Bot - 4 Got a kill @ 12.22
juicyfart Hit a bonus ball @ 12.38
Bot - 3 Got bonus balled @ 12.38
juicyfart Got a kill @ 14.67
Anon-3221 Was eliminated @ 14.67
Round Ended @ 15.10

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
juicyfart Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 118.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 158.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Anon-3221 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.65
Anon-3221 Was eliminated @ 1.65
Bot - 1 Was eliminated @ 2.04
Bot - 4 Got a kill @ 2.04
Bot - 2 Chopped a ball @ 3.18
Bot - 3 Got a kill @ 5.72
Bot - 4 Was eliminated @ 5.72
Bot - 3 Was eliminated @ 5.75
Bot - 4 Got a kill @ 5.75
Bot - 3 Traded out @ 5.75
Bot - 4 Got the trade @ 5.75
Round Ended @ 6.18

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
juicyfart Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 277.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 2 Swabs 0 Ran 140.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
Anon-3221 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 1 Took a bounce @ 1.74
Bot - 2 Bounced a player @ 1.74
Bot - 3 Chopped a ball @ 5.59
Bot - 3 Chopped a ball @ 5.98
juicyfart Got a kill @ 6.69
Anon-3221 Was eliminated @ 6.69
Bot - 1 Was eliminated @ 8.08
Bot - 2 Got a kill @ 8.08
Bot - 1 Got bonus balled @ 8.38
Bot - 4 Hit a bonus ball @ 8.38
juicyfart Got a kill @ 9.37
Bot - 3 Was eliminated @ 9.37
juicyfart Was eliminated @ 9.70
Bot - 3 Got a kill @ 9.70
juicyfart Traded out @ 9.70
Bot - 3 Got the trade @ 9.70
Round Ended @ 9.80

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback