2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 Bot - 1 5 1 5 N/A 0
#2 68 Hay_Hachiroku86 2 4 0.5 Un-ranked 5
#3 66 Bot - 2 3 3 1 N/A 0
#4 60 Bot - 4 1 2 0.5 N/A 0
#5 56 Bot - 5 3 1 3 N/A 0
#6 46 Bot - 3 2 2 1 N/A 0
#7 29 TheGhostMech64 1 6 0.1 Un-ranked 2
Campaign

2D Paintball Match Log #176905 (08-28-2017 @ 04:06pm)

Round #1 Recap Round length: 0:33 / Team Red Scored

Hay_Hachiroku86 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 1 Swabs 1 Ran 227.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 202.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 1 Swabs 1 Ran 214.1 ft.
TheGhostMech64 Got 0 kills Took 0 bounces Fired 17 shots Reloads 1 Chops 0 Swabs 0 Ran 283.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 1 Ran 230.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 179.2 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 1.90
TheGhostMech64 Reloaded @ 1.97
Bot - 1 Swabbed @ 7.70
Bot - 3 Chopped a ball @ 10.02
Bot - 5 Got a kill @ 11.44
Bot - 2 Was eliminated @ 11.44
Bot - 1 Got a kill @ 13.72
TheGhostMech64 Was eliminated @ 13.72
Bot - 3 Swabbed @ 14.62
TheGhostMech64 Took over bot @ 16.79
Bot - 1 Got a kill @ 23.55
TheGhostMech64 Was eliminated @ 23.55
Bot - 1 Hit a bonus ball @ 23.70
TheGhostMech64 Got bonus balled @ 23.70
Bot - 4 Chopped a ball @ 24.62
TheGhostMech64 Took over bot @ 25.42
Bot - 1 Got a kill @ 32.92
TheGhostMech64 Was eliminated @ 32.92
Bot - 4 Swabbed @ 32.96
Round Ended @ 33.35

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 151.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
TheGhostMech64 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 4 Ran 28.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 193.4 ft.

Round #2 Event log

TheGhostMech64 Swabbed @ 0.20
Bot - 1 Was eliminated @ 1.85
Bot - 5 Got a kill @ 1.85
Bot - 1 Got bonus balled @ 2.00
Bot - 5 Hit a bonus ball @ 2.00
TheGhostMech64 Swabbed @ 2.52
Bot - 2 Chopped a ball @ 2.78
TheGhostMech64 Swabbed @ 3.70
Bot - 2 Was eliminated @ 4.95
Bot - 3 Got a kill @ 4.95
TheGhostMech64 Swabbed @ 8.01
Bot - 3 Got a kill @ 8.77
Bot - 4 Was eliminated @ 8.77
Bot - 3 Hit a bonus ball @ 9.05
Bot - 4 Got bonus balled @ 9.05
Round Ended @ 9.14

Round #3 Recap Round length: 1:08 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 281.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 172.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 179.2 ft.
TheGhostMech64 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 4.04
Bot - 5 Was eliminated @ 8.71
Bot - 2 Got a kill @ 8.71
Bot - 5 Got a kill @ 9.46
Bot - 4 Was eliminated @ 9.46
Bot - 2 Swabbed @ 10.57
Bot - 1 Got a kill @ 12.83
Bot - 3 Was eliminated @ 12.83
Bot - 1 Hit a bonus ball @ 12.96
Bot - 3 Got bonus balled @ 12.96
Bot - 2 Was eliminated @ 14.93
TheGhostMech64 Got a kill @ 14.93
TheGhostMech64 Was eliminated @ 67.88
Bot - 1 Got a kill @ 67.88
TheGhostMech64 Got bonus balled @ 68.03
Bot - 1 Hit a bonus ball @ 68.03
Round Ended @ 68.18

Round #4 Recap Round length: 0:41 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 265.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 169 shots Reloads 0 Chops 0 Swabs 0 Ran 245.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 186 shots Reloads 1 Chops 1 Swabs 0 Ran 255.2 ft.
TheGhostMech64 Got 0 kills Took 1 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 93.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 0 Swabs 0 Ran 256.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 211.3 ft.

Round #4 Event log

Bot - 1 Bounced a player @ 8.80
TheGhostMech64 Took a bounce @ 8.80
Bot - 2 Got a kill @ 23.88
TheGhostMech64 Was eliminated @ 23.88
Bot - 2 Hit a bonus ball @ 24.06
TheGhostMech64 Got bonus balled @ 24.06
TheGhostMech64 Took over bot @ 27.09
Bot - 3 Reloaded @ 40.22
Bot - 3 Chopped a ball @ 40.27
Bot - 3 Was eliminated @ 40.53
Bot - 4 Got a kill @ 40.53
TheGhostMech64 Was eliminated @ 40.65
Bot - 2 Got a kill @ 40.65
Round Ended @ 41.08

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback