2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 slash 5 2 2.5 Un-ranked 1
#2 80 Bot - 2 3 1 3 N/A 0
#3 60 Bot - 4 1 0 1 N/A 0
#4 27 Bot - 3 2 3 0.6 N/A 0
#5 15 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #176877 (08-28-2017 @ 01:48pm)

Round #1 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 153.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
slash Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 69.3 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.35
Bot - 2 Got a kill @ 1.35
Bot - 1 Was eliminated @ 5.15
Bot - 2 Got a kill @ 5.15
Bot - 5 Was eliminated @ 5.31
slash Got a kill @ 5.31
Round Ended @ 5.73

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 190 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 180.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 1 Swabs 0 Ran 176.1 ft.
slash Got 3 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 334.4 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 5.92
Bot - 3 Got a kill @ 5.92
Bot - 2 Got bonus balled @ 6.04
Bot - 3 Hit a bonus ball @ 6.04
Bot - 4 Chopped a ball @ 6.49
Bot - 5 Chopped a ball @ 10.48
Bot - 4 Swabbed @ 11.59
Bot - 5 Was eliminated @ 14.84
slash Got a kill @ 14.84
Bot - 3 Was eliminated @ 16.48
slash Got a kill @ 16.48
Bot - 1 Was eliminated @ 16.52
slash Got a kill @ 16.52
Bot - 3 Got bonus balled @ 16.60
slash Hit a bonus ball @ 16.60
Round Ended @ 16.94

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 182.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 130.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
slash Got 1 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 237.5 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.07
Bot - 2 Got a kill @ 1.07
Bot - 1 Got a kill @ 1.50
slash Was eliminated @ 1.50
Bot - 4 Got a kill @ 2.42
Bot - 5 Was eliminated @ 2.42
slash Took over bot @ 5.78
Bot - 3 Was eliminated @ 15.41
slash Got a kill @ 15.41
Bot - 3 Got a kill @ 15.45
slash Was eliminated @ 15.45
Bot - 3 Got the trade @ 15.45
slash Traded out @ 15.45
slash Got bonus balled @ 15.58
Bot - 3 Hit a bonus ball @ 15.58
Bot - 3 Got bonus balled @ 15.73
slash Hit a bonus ball @ 15.73
Round Ended @ 15.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback