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1v1 - King of the Hill

Iceberg by pongwon
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 Andrew17 5 3 1.6 Un-ranked 2
#2 76 TheGhostMech64 3 5 0.6 Un-ranked 2
Campaign

2D Paintball Match Log #176273 (08-25-2017 @ 12:55pm)

Round #1 Recap Round length: 0:07 / Team Red Scored

Andrew17 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
TheGhostMech64 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.

Round #1 Event log

Andrew17 Got a kill @ 6.72
TheGhostMech64 Was eliminated @ 6.72
TheGhostMech64 Got bonus balled @ 7.06
Andrew17 Hit a bonus ball @ 7.06
Round Ended @ 7.11

Round #2 Recap Round length: 0:03 / Team Blue Scored

Andrew17 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 92.8 ft.
TheGhostMech64 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 2.5 ft.

Round #2 Event log

Andrew17 Was eliminated @ 3.25
TheGhostMech64 Got a kill @ 3.25
Round Ended @ 3.67

Round #3 Recap Round length: 0:03 / Team Blue Scored

Andrew17 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 105.2 ft.
TheGhostMech64 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Andrew17 Was eliminated @ 3.52
TheGhostMech64 Got a kill @ 3.52
Andrew17 Got bonus balled @ 3.64
TheGhostMech64 Hit a bonus ball @ 3.64
Round Ended @ 3.81

Round #4 Recap Round length: 0:09 / Round Draw!

Andrew17 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 138.7 ft.
TheGhostMech64 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 21.6 ft.

Round #4 Event log

Andrew17 Got a kill @ 9.07
TheGhostMech64 Was eliminated @ 9.07
Andrew17 Hit a bonus ball @ 9.44
TheGhostMech64 Got bonus balled @ 9.44
Andrew17 Was eliminated @ 9.44
Andrew17 Traded out @ 9.44
TheGhostMech64 Got the trade @ 9.44
TheGhostMech64 Got a kill @ 9.44
Round Ended @ 9.48

Round #5 Recap Round length: 0:12 / Team Red Scored

Andrew17 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 113.4 ft.
TheGhostMech64 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 26.4 ft.

Round #5 Event log

Andrew17 Got a kill @ 12.26
TheGhostMech64 Was eliminated @ 12.26
Andrew17 Hit a bonus ball @ 12.63
TheGhostMech64 Got bonus balled @ 12.63
Round Ended @ 12.67

Round #6 Recap Round length: 0:07 / Team Red Scored

Andrew17 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 80.1 ft.
TheGhostMech64 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 21.5 ft.

Round #6 Event log

Andrew17 Got a kill @ 6.81
TheGhostMech64 Was eliminated @ 6.81
Round Ended @ 7.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback