2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 157 StealthRogue 7 3 2.3 Un-ranked 2
#2 131 boiiii 7 4 1.7 Un-ranked 2
#3 121 bambikilla67 3 2 1.5 Un-ranked 1
#4 65 JakePaul 1 3 0.3 Un-ranked 1
#5 51 trieton10 0 3 0 Un-ranked 2
#6 50 Andrew17 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #176136 (08-25-2017 @ 05:43am)

Round #1 Recap Round length: 0:10 / Team Blue Scored

StealthRogue Got 3 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 240.3 ft.
Andrew17 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 88.2 ft.
bambikilla67 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 46.9 ft.
JakePaul Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 92.8 ft.
trieton10 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 53.9 ft.
boiiii Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 95.6 ft.

Round #1 Event log

StealthRogue Got a kill @ 7.09
JakePaul Was eliminated @ 7.09
StealthRogue Got a kill @ 8.82
Andrew17 Was eliminated @ 8.82
boiiii Was eliminated @ 10.29
StealthRogue Got a kill @ 10.29
trieton10 Hit a bonus ball @ 10.54
boiiii Got bonus balled @ 10.54
Round Ended @ 10.64

Round #2 Recap Round length: 0:29 / Team Red Scored

StealthRogue Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Andrew17 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 243.3 ft.
bambikilla67 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 175.1 ft.
JakePaul Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 99.5 ft.
trieton10 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 213.5 ft.
boiiii Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 304 ft.

Round #2 Event log

boiiii Chopped a ball @ 4.75
StealthRogue Was eliminated @ 5.48
boiiii Got a kill @ 5.48
trieton10 Chopped a ball @ 5.62
boiiii Was eliminated @ 15.33
bambikilla67 Got a kill @ 15.33
bambikilla67 Hit a bonus ball @ 15.44
boiiii Got bonus balled @ 15.44
bambikilla67 Was eliminated @ 15.58
boiiii Got a kill @ 15.58
bambikilla67 Traded out @ 15.59
boiiii Got the trade @ 15.59
JakePaul Got a kill @ 29.33
trieton10 Was eliminated @ 29.33
Round Ended @ 29.76

Round #3 Recap Round length: 0:13 / Team Blue Scored

StealthRogue Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 245 ft.
Andrew17 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 93.1 ft.
bambikilla67 Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 139.3 ft.
JakePaul Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 56.3 ft.
trieton10 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.
boiiii Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 193 ft.

Round #3 Event log

bambikilla67 Got a kill @ 3.13
JakePaul Was eliminated @ 3.13
StealthRogue Got a kill @ 7.95
boiiii Was eliminated @ 7.95
StealthRogue Hit a bonus ball @ 8.30
boiiii Got bonus balled @ 8.30
Andrew17 Was eliminated @ 13.03
bambikilla67 Got a kill @ 13.03
Round Ended @ 13.45

Round #4 Recap Round length: 0:09 / Team Red Scored

StealthRogue Got 0 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Andrew17 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
bambikilla67 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
JakePaul Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 122.8 ft.
trieton10 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 194.2 ft.
boiiii Got 3 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 256.4 ft.

Round #4 Event log

bambikilla67 Was eliminated @ 2.31
boiiii Got a kill @ 2.31
StealthRogue Was eliminated @ 5.68
boiiii Got a kill @ 5.68
StealthRogue Got bonus bounced @ 5.78
boiiii Hit a bonus bounce @ 5.78
StealthRogue Got bonus balled @ 5.89
boiiii Hit a bonus ball @ 5.89
trieton10 Was eliminated @ 9.52
boiiii Got a kill @ 9.52
Round Ended @ 9.95

Round #5 Recap Round length: 0:11 / Team Blue Scored

StealthRogue Got 3 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 270.2 ft.
Andrew17 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 0.5 ft.
bambikilla67 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 295.7 ft.
JakePaul Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 76.7 ft.
trieton10 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
boiiii Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 257.3 ft.

Round #5 Event log

boiiii Got a kill @ 3.10
trieton10 Was eliminated @ 3.10
Andrew17 Chopped a ball @ 3.48
StealthRogue Got a kill @ 4.36
JakePaul Was eliminated @ 4.36
JakePaul Got bonus balled @ 4.64
StealthRogue Hit a bonus ball @ 4.64
Andrew17 Bounced a player @ 8.36
StealthRogue Took a bounce @ 8.36
Andrew17 Was eliminated @ 8.72
StealthRogue Got a kill @ 8.72
StealthRogue Got a kill @ 10.76
boiiii Was eliminated @ 10.76
StealthRogue Traded out @ 10.88
StealthRogue Was eliminated @ 10.88
boiiii Got a kill @ 10.88
boiiii Got the trade @ 10.88
Round Ended @ 11.19

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback