2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 142 Bot - 2 5 0 5 N/A 0
#2 81 Bot - 4 3 0 3 N/A 0
#3 50 Bot - 1 0 1 0 N/A 0
#4 36 klap 1 0 1 Un-ranked 1
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
#7 0 danil 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #173332 (08-11-2017 @ 06:38am)

Round #1 Recap Round length: 1:01 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 319.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 169 shots Reloads 0 Chops 1 Swabs 1 Ran 338 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Bot - 4 Got 2 kills Took 1 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 329.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
danil Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 394.1 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 2.43
Bot - 4 Got a kill @ 2.43
Bot - 4 Took a bounce @ 3.12
Bot - 5 Bounced a player @ 3.12
Bot - 4 Got a kill @ 11.87
Bot - 5 Was eliminated @ 11.87
Bot - 4 Hit a bonus ball @ 12.00
Bot - 5 Got bonus balled @ 12.00
Bot - 2 Chopped a ball @ 28.99
Bot - 2 Swabbed @ 34.54
Bot - 2 Got a kill @ 61.47
danil Was eliminated @ 61.47
Bot - 2 Hit a bonus ball @ 61.63
danil Got bonus balled @ 61.63
Round Ended @ 61.78

Round #2 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 196 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 0 Ran 182.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
danil Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 112.4 ft.

Round #2 Event log

Bot - 2 Got a kill @ 3.13
danil Was eliminated @ 3.13
Bot - 4 Got a kill @ 6.56
Bot - 5 Was eliminated @ 6.56
Bot - 4 Chopped a ball @ 9.29
Bot - 1 Chopped a ball @ 10.65
Bot - 2 Got a kill @ 13.79
Bot - 3 Was eliminated @ 13.79
Round Ended @ 14.22

Round #3 Recap Round length: 0:16 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 10.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 136 ft.
Bot - 2 Got 2 kills Took 1 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 204.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
klap Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 67.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
danil Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 196.1 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.24
Bot - 3 Got a kill @ 2.24
Bot - 2 Got a kill @ 4.63
Bot - 5 Was eliminated @ 4.63
Bot - 2 Took a bounce @ 7.66
Bot - 3 Bounced a player @ 7.66
Bot - 2 Got a kill @ 8.54
danil Was eliminated @ 8.54
Bot - 2 Hit a bonus ball @ 8.66
danil Got bonus balled @ 8.66
Bot - 3 Was eliminated @ 16.66
klap Got a kill @ 16.66
Bot - 3 Got bonus balled @ 16.76
klap Hit a bonus ball @ 16.76
Round Ended @ 16.95

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback