2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 98 Bot - 1 5 3 1.6 N/A 0
#2 87 Bot - 3 1 1 1 N/A 0
#3 82 Bot - 5 5 3 1.6 N/A 0
#4 76 keelinjr 5 5 1 Un-ranked 2
#5 11 Bot - 2 1 3 0.3 N/A 0
#6 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #172150 (08-04-2017 @ 03:18pm)

Round #1 Recap Round length: 0:30 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 1 Swabs 1 Ran 217.2 ft.
keelinjr Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 210.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 160.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 1 Swabs 1 Ran 224.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 205.8 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 1 Ran 178.7 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 2.55
Bot - 5 Swabbed @ 6.74
Bot - 2 Bounced a player @ 8.36
Bot - 5 Took a bounce @ 8.36
Bot - 5 Got a kill @ 9.63
Bot - 2 Was eliminated @ 9.63
Bot - 3 Chopped a ball @ 10.30
Bot - 5 Was eliminated @ 12.59
keelinjr Got a kill @ 12.59
Bot - 1 Got a kill @ 13.06
keelinjr Was eliminated @ 13.06
Bot - 1 Hit a bonus ball @ 13.34
keelinjr Got bonus balled @ 13.34
Bot - 1 Chopped a ball @ 13.46
keelinjr Took over bot @ 15.48
Bot - 3 Swabbed @ 20.55
Bot - 1 Swabbed @ 22.89
keelinjr Got a kill @ 29.95
Bot - 1 Was eliminated @ 29.95
Bot - 1 Got bonus balled @ 30.05
keelinjr Hit a bonus ball @ 30.05
keelinjr Was eliminated @ 30.12
Bot - 1 Got a kill @ 30.12
keelinjr Traded out @ 30.12
Bot - 1 Got the trade @ 30.12
keelinjr Hit a bonus ball @ 30.15
Bot - 1 Got bonus balled @ 30.15
Bot - 3 Hit a bonus ball @ 30.18
keelinjr Got bonus balled @ 30.18
Round Ended @ 30.38

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
keelinjr Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 100.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 165.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 1.95
Bot - 2 Got a kill @ 1.95
Bot - 2 Hit a bonus ball @ 2.08
Bot - 5 Got bonus balled @ 2.08
Bot - 2 Was eliminated @ 2.30
Bot - 5 Got a kill @ 2.30
Bot - 2 Traded out @ 2.30
Bot - 5 Got the trade @ 2.30
Bot - 4 Was eliminated @ 3.40
Bot - 3 Got a kill @ 3.40
Bot - 4 Got bonus balled @ 3.54
Bot - 3 Hit a bonus ball @ 3.54
Bot - 1 Got a kill @ 9.21
keelinjr Was eliminated @ 9.21
Round Ended @ 9.64

Round #3 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 681.8 ft.
keelinjr Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 327.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 182.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 1.50
Bot - 4 Got a kill @ 1.50
Bot - 5 Got a kill @ 1.82
Bot - 4 Was eliminated @ 1.82
Bot - 5 Got the trade @ 1.82
Bot - 4 Traded out @ 1.82
keelinjr Got a kill @ 6.19
Bot - 3 Was eliminated @ 6.19
keelinjr Hit a bonus ball @ 6.25
Bot - 3 Got bonus balled @ 6.25
keelinjr Was eliminated @ 13.25
Bot - 1 Got a kill @ 13.25
keelinjr Got bonus balled @ 13.39
Bot - 1 Hit a bonus ball @ 13.39
keelinjr Took over bot @ 15.67
keelinjr Got a kill @ 28.59
Bot - 1 Was eliminated @ 28.59
keelinjr Hit a bonus ball @ 28.67
Bot - 1 Got bonus balled @ 28.67
Round Ended @ 28.86

Round #4 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 0 Ran 189.1 ft.
keelinjr Got 1 kills Took 1 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 87 shots Reloads 0 Chops 3 Swabs 0 Ran 201.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 166 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 181.9 ft.

Round #4 Event log

Bot - 3 Chopped a ball @ 4.82
Bot - 2 Was eliminated @ 5.16
Bot - 1 Got a kill @ 5.16
Bot - 5 Got a kill @ 7.78
Bot - 4 Was eliminated @ 7.78
Bot - 5 Hit a bonus ball @ 7.92
Bot - 4 Got bonus balled @ 7.92
Bot - 1 Hit a bonus ball @ 7.92
Bot - 4 Got bonus balled @ 7.92
Bot - 3 Chopped a ball @ 9.32
keelinjr Bounced a player @ 10.98
Bot - 3 Took a bounce @ 10.98
Bot - 1 Chopped a ball @ 11.47
Bot - 3 Chopped a ball @ 13.37
keelinjr Got a kill @ 20.61
Bot - 1 Was eliminated @ 20.61
keelinjr Hit a bonus ball @ 20.79
Bot - 1 Got bonus balled @ 20.79
keelinjr Took a bounce @ 25.38
Bot - 5 Bounced a player @ 25.38
keelinjr Was eliminated @ 25.80
Bot - 5 Got a kill @ 25.80
keelinjr Got bonus balled @ 25.95
Bot - 5 Hit a bonus ball @ 25.95
Round Ended @ 26.10

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback