2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Bot - 1 5 2 2.5 N/A 0
#2 103 Bot - 5 4 2 2 N/A 0
#3 63 keelinjr 4 6 0.6 Un-ranked 2
#4 52 Bot - 3 2 3 0.6 N/A 0
#5 21 Bot - 4 2 3 0.6 N/A 0
#6 11 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #172148 (08-04-2017 @ 03:15pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

keelinjr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 122.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 1 Ran 130.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 180.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 149.6 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 1.51
Bot - 2 Got a kill @ 4.02
Bot - 3 Was eliminated @ 4.02
Bot - 2 Hit a bonus ball @ 4.15
Bot - 3 Got bonus balled @ 4.15
keelinjr Was eliminated @ 7.62
Bot - 5 Got a kill @ 7.62
Bot - 5 Chopped a ball @ 7.69
keelinjr Got bonus balled @ 7.74
Bot - 5 Hit a bonus ball @ 7.74
Bot - 1 Swabbed @ 7.84
Bot - 1 Got a kill @ 8.00
Bot - 2 Was eliminated @ 8.00
Bot - 4 Was eliminated @ 9.79
Bot - 5 Got a kill @ 9.79
Round Ended @ 10.22

Round #2 Recap Round length: 0:14 / Team Blue Scored

keelinjr Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 176.9 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 5.13
Bot - 3 Got a kill @ 5.13
Bot - 3 Hit a bonus ball @ 5.45
Bot - 4 Got bonus balled @ 5.45
keelinjr Was eliminated @ 11.17
Bot - 1 Got a kill @ 11.17
keelinjr Took over bot @ 13.13
keelinjr Was eliminated @ 14.43
Bot - 1 Got a kill @ 14.43
Round Ended @ 14.86

Round #3 Recap Round length: 0:59 / Team Red Scored

keelinjr Got 2 kills Took 0 bounces Fired 143 shots Reloads 1 Chops 1 Swabs 4 Ran 268.9 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 170.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 119 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 1 Swabs 1 Ran 222.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 205.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 237 shots Reloads 1 Chops 1 Swabs 0 Ran 256.3 ft.

Round #3 Event log

keelinjr Was eliminated @ 1.49
Bot - 5 Got a kill @ 1.49
keelinjr Got bonus balled @ 1.52
Bot - 3 Hit a bonus ball @ 1.52
keelinjr Took over bot @ 3.23
Bot - 3 Chopped a ball @ 8.70
keelinjr Chopped a ball @ 13.00
Bot - 1 Was eliminated @ 13.04
Bot - 4 Got a kill @ 13.04
Bot - 4 Hit a bonus ball @ 13.21
Bot - 1 Got bonus balled @ 13.21
Bot - 3 Swabbed @ 14.15
keelinjr Swabbed @ 15.90
Bot - 3 Got a kill @ 18.73
keelinjr Was eliminated @ 18.73
keelinjr Took over bot @ 20.78
Bot - 3 Was eliminated @ 36.86
keelinjr Got a kill @ 36.86
keelinjr Hit a bonus ball @ 37.08
Bot - 3 Got bonus balled @ 37.08
keelinjr Reloaded @ 42.10
Bot - 5 Reloaded @ 43.20
keelinjr Swabbed @ 44.98
keelinjr Swabbed @ 46.13
keelinjr Swabbed @ 47.43
Bot - 5 Chopped a ball @ 55.74
Bot - 5 Was eliminated @ 59.70
keelinjr Got a kill @ 59.70
Bot - 5 Got bonus balled @ 59.79
keelinjr Hit a bonus ball @ 59.79
keelinjr Hit a bonus ball @ 59.89
Bot - 5 Got bonus balled @ 59.89
Round Ended @ 59.94

Round #4 Recap Round length: 0:52 / Team Blue Scored

keelinjr Got 2 kills Took 1 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 1 Ran 298.5 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 268.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 164.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 174.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 0 Ran 183.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 1 Swabs 0 Ran 283.2 ft.

Round #4 Event log

Bot - 4 Chopped a ball @ 11.58
keelinjr Swabbed @ 11.88
Bot - 4 Got a kill @ 12.71
Bot - 3 Was eliminated @ 12.71
Bot - 5 Got a kill @ 15.86
Bot - 4 Was eliminated @ 15.86
Bot - 1 Got a kill @ 18.78
Bot - 2 Was eliminated @ 18.78
Bot - 5 Bounced a player @ 48.07
keelinjr Took a bounce @ 48.07
Bot - 5 Chopped a ball @ 50.30
keelinjr Got a kill @ 52.02
Bot - 1 Was eliminated @ 52.02
Bot - 5 Was eliminated @ 52.07
keelinjr Got a kill @ 52.07
Bot - 1 Got a kill @ 52.11
keelinjr Was eliminated @ 52.11
Bot - 1 Got the trade @ 52.11
keelinjr Traded out @ 52.11
Bot - 5 Hit a bonus ball @ 52.11
keelinjr Got bonus balled @ 52.11
Bot - 5 Got bonus balled @ 52.17
keelinjr Hit a bonus ball @ 52.17
keelinjr Got bonus balled @ 52.22
Bot - 5 Hit a bonus ball @ 52.22
keelinjr Got bonus balled @ 52.24
Bot - 1 Hit a bonus ball @ 52.24
Round Ended @ 52.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback