2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 160 MARSHMELLO 7 0 7 Un-ranked 5
#2 60 Bot - 2 1 1 1 N/A 0
#3 35 Bot - 4 1 2 0.5 N/A 0
#4 21 Unreal123 2 3 0.6 Un-ranked 2
#5 11 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #172019 (08-04-2017 @ 07:30am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 123.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Unreal123 Got 1 kills Took 1 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 216.2 ft.
MARSHMELLO Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 0.58
MARSHMELLO Got a kill @ 0.58
Bot - 1 Was eliminated @ 2.34
Bot - 4 Got a kill @ 2.34
Bot - 4 Was eliminated @ 4.14
Unreal123 Got a kill @ 4.14
Bot - 4 Got bonus balled @ 4.34
Unreal123 Hit a bonus ball @ 4.34
Unreal123 Took a bounce @ 6.98
MARSHMELLO Bounced a player @ 6.98
Unreal123 Was eliminated @ 7.78
MARSHMELLO Got a kill @ 7.78
Round Ended @ 8.21

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 156.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Unreal123 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
MARSHMELLO Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 107.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.63
MARSHMELLO Got a kill @ 0.63
MARSHMELLO Hit a bonus bounce @ 1.02
Bot - 1 Got bonus bounced @ 1.02
Bot - 4 Was eliminated @ 3.01
Unreal123 Got a kill @ 3.01
Bot - 2 Chopped a ball @ 3.56
Bot - 2 Was eliminated @ 4.47
Bot - 3 Got a kill @ 4.47
Bot - 2 Got a kill @ 4.57
Bot - 3 Was eliminated @ 4.57
Bot - 2 Got the trade @ 4.57
Bot - 3 Traded out @ 4.57
Bot - 2 Got bonus balled @ 4.64
Bot - 3 Hit a bonus ball @ 4.64
Unreal123 Was eliminated @ 6.65
MARSHMELLO Got a kill @ 6.65
Round Ended @ 7.08

Round #3 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 129 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
Unreal123 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 18.4 ft.
MARSHMELLO Got 3 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 55 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.66
MARSHMELLO Got a kill @ 1.66
Bot - 1 Was eliminated @ 3.44
MARSHMELLO Got a kill @ 3.44
Unreal123 Was eliminated @ 3.97
MARSHMELLO Got a kill @ 3.97
Bot - 1 Bounced a player @ 4.34
Bot - 4 Took a bounce @ 4.34
Round Ended @ 4.40

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback