2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 93 Bot - 1 5 3 1.6 N/A 0
#2 66 Bot - 5 1 2 0.5 N/A 0
#3 65 Bot - 3 3 3 1 N/A 0
#4 55 Bot - 4 3 2 1.5 N/A 0
#5 50 luxarent 3 6 0.5 Un-ranked 1
#6 47 Bot - 2 2 1 2 N/A 0
Campaign

2D Paintball Match Log #170590 (07-28-2017 @ 05:47pm)

Round #1 Recap Round length: 1:18 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 1 Swabs 1 Ran 381 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 150 shots Reloads 0 Chops 1 Swabs 1 Ran 252.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
luxarent Got 0 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 1 Swabs 0 Ran 290 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 178.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 379.5 ft.

Round #1 Event log

Bot - 4 Got a kill @ 1.88
Bot - 3 Was eliminated @ 1.88
Bot - 2 Chopped a ball @ 4.45
Bot - 2 Swabbed @ 12.04
Bot - 4 Was eliminated @ 14.42
Bot - 1 Got a kill @ 14.42
Bot - 1 Hit a bonus ball @ 14.56
Bot - 4 Got bonus balled @ 14.56
luxarent Chopped a ball @ 20.20
Bot - 1 Chopped a ball @ 25.40
Bot - 1 Swabbed @ 31.31
Bot - 1 Got a kill @ 40.54
luxarent Was eliminated @ 40.54
luxarent Took over bot @ 46.50
Bot - 1 Got a kill @ 78.20
luxarent Was eliminated @ 78.20
Bot - 1 Hit a bonus ball @ 78.34
luxarent Got bonus balled @ 78.34
Round Ended @ 78.50

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 0 Swabs 0 Ran 329.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 216 shots Reloads 1 Chops 2 Swabs 1 Ran 475.8 ft.
luxarent Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 0 Ran 318.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 210 shots Reloads 1 Chops 2 Swabs 2 Ran 382.5 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.69
Bot - 2 Was eliminated @ 1.69
Bot - 1 Got a kill @ 2.66
luxarent Was eliminated @ 2.66
Bot - 1 Hit a bonus ball @ 2.79
luxarent Got bonus balled @ 2.79
luxarent Took over bot @ 6.87
Bot - 3 Chopped a ball @ 15.45
Bot - 3 Swabbed @ 37.83
Bot - 5 Chopped a ball @ 38.34
Bot - 5 Swabbed @ 54.59
Bot - 5 Chopped a ball @ 61.94
Bot - 5 Swabbed @ 67.83
Bot - 3 Reloaded @ 73.76
luxarent Got a kill @ 74.05
Bot - 1 Was eliminated @ 74.05
Bot - 5 Reloaded @ 74.57
Bot - 3 Chopped a ball @ 77.65
luxarent Chopped a ball @ 79.59
Round Ended @ 90.02

Round #3 Recap Round length: 0:38 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 205 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 0 Swabs 0 Ran 250.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 169.3 ft.
luxarent Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 245.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 170 shots Reloads 0 Chops 2 Swabs 2 Ran 301.7 ft.
Bot - 5 Got 1 kills Took 2 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 208 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 1.29
Bot - 4 Chopped a ball @ 4.55
Bot - 3 Swabbed @ 8.03
Bot - 4 Swabbed @ 9.43
Bot - 3 Was eliminated @ 12.18
Bot - 2 Got a kill @ 12.18
Bot - 3 Got bonus balled @ 12.30
Bot - 2 Hit a bonus ball @ 12.30
Bot - 1 Chopped a ball @ 12.77
Bot - 4 Chopped a ball @ 15.29
Bot - 1 Was eliminated @ 27.14
Bot - 4 Got a kill @ 27.14
Bot - 4 Swabbed @ 28.05
luxarent Bounced a player @ 38.31
Bot - 5 Took a bounce @ 38.31
Bot - 5 Got a kill @ 38.43
luxarent Was eliminated @ 38.43
luxarent Got a kill @ 38.46
Bot - 5 Was eliminated @ 38.46
luxarent Got the trade @ 38.46
Bot - 5 Traded out @ 38.46
luxarent Hit a bonus bounce @ 38.55
Bot - 5 Got bonus bounced @ 38.55
luxarent Got bonus balled @ 38.70
Bot - 5 Hit a bonus ball @ 38.70
Round Ended @ 38.88

Round #4 Recap Round length: 1:28 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 185.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 0 Ran 173.2 ft.
Bot - 3 Got 3 kills Took 1 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 491.8 ft.
luxarent Got 1 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 0 Swabs 0 Ran 430.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.

Round #4 Event log

Bot - 5 Was eliminated @ 3.52
Bot - 2 Got a kill @ 3.52
Bot - 5 Got bonus balled @ 3.67
Bot - 2 Hit a bonus ball @ 3.67
Bot - 1 Was eliminated @ 12.08
Bot - 4 Got a kill @ 12.08
Bot - 3 Got a kill @ 12.62
Bot - 4 Was eliminated @ 12.62
Bot - 3 Got a kill @ 13.54
luxarent Was eliminated @ 13.54
Bot - 2 Chopped a ball @ 14.36
luxarent Took over bot @ 17.23
Bot - 3 Took a bounce @ 88.02
luxarent Bounced a player @ 88.02
Bot - 3 Was eliminated @ 88.32
luxarent Got a kill @ 88.32
Bot - 3 Got bonus balled @ 88.40
luxarent Hit a bonus ball @ 88.40
luxarent Was eliminated @ 88.49
luxarent Traded out @ 88.49
Bot - 3 Got a kill @ 88.49
Bot - 3 Got the trade @ 88.49
Round Ended @ 88.59

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback