2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 tom 4 1 4 Un-ranked 1
#2 86 Bot - 3 1 0 1 N/A 0
#3 36 Bot - 4 3 3 1 N/A 0
#4 10 Bot - 1 1 2 0.5 N/A 0
#5 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #169536 (07-25-2017 @ 02:03pm)

Round #1 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 170.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 207 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 1 Ran 218.9 ft.
tom Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 3.48
Bot - 3 Got a kill @ 3.48
Bot - 2 Got bonus balled @ 3.61
Bot - 3 Hit a bonus ball @ 3.61
Bot - 4 Chopped a ball @ 4.09
Bot - 4 Swabbed @ 9.41
Bot - 1 Was eliminated @ 15.35
Bot - 4 Got a kill @ 15.35
Bot - 4 Was eliminated @ 20.21
tom Got a kill @ 20.21
Round Ended @ 20.64

Round #2 Recap Round length: 1:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 210.2 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 129 shots Reloads 0 Chops 1 Swabs 1 Ran 370.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 226 shots Reloads 1 Chops 2 Swabs 2 Ran 298 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 254.7 ft.
tom Got 2 kills Took 1 bounces Fired 117 shots Reloads 1 Chops 1 Swabs 1 Ran 202.9 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 3.98
tom Chopped a ball @ 10.72
tom Swabbed @ 12.62
tom Bounced a player @ 19.42
Bot - 4 Took a bounce @ 19.42
Bot - 2 Swabbed @ 21.86
Bot - 4 Bounced a player @ 23.05
tom Took a bounce @ 23.05
Bot - 4 Got a kill @ 23.24
tom Was eliminated @ 23.24
Bot - 3 Chopped a ball @ 23.88
tom Took over bot @ 27.25
Bot - 3 Swabbed @ 33.42
tom Reloaded @ 34.07
Bot - 3 Reloaded @ 51.59
Bot - 4 Was eliminated @ 52.72
tom Got a kill @ 52.72
Bot - 3 Chopped a ball @ 63.56
tom Got a kill @ 77.60
Bot - 2 Was eliminated @ 77.60
Bot - 2 Got bonus bounced @ 77.78
tom Hit a bonus bounce @ 77.78
Bot - 3 Swabbed @ 77.94
Round Ended @ 78.03

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 1 Ran 166.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 2 Swabs 1 Ran 156.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
tom Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 112.8 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 0.93
Bot - 1 Chopped a ball @ 2.21
Bot - 3 Chopped a ball @ 5.81
Bot - 1 Was eliminated @ 7.83
Bot - 4 Got a kill @ 7.83
Bot - 1 Got bonus balled @ 7.98
Bot - 4 Hit a bonus ball @ 7.98
Bot - 1 Swabbed @ 8.00
Bot - 1 Got a kill @ 8.13
Bot - 4 Was eliminated @ 8.13
Bot - 1 Got the trade @ 8.13
Bot - 4 Traded out @ 8.13
Bot - 3 Swabbed @ 10.85
Bot - 2 Was eliminated @ 12.06
tom Got a kill @ 12.06
Bot - 2 Got bonus balled @ 12.39
tom Hit a bonus ball @ 12.39
Round Ended @ 12.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback