2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 zetazero 5 1 5 Un-ranked 3
#2 73 tom 0 1 0 Un-ranked 1
#3 61 Bot - 1 1 0 1 N/A 0
#4 31 Bot - 2 2 2 1 N/A 0
#5 0 jfishcru 0 3 0 Un-ranked 1
#6 0 Anon-3956 0 1 0 Un-ranked 1
Campaign

2D Paintball Match Log #169533 (07-25-2017 @ 01:59pm)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 184.2 ft.
jfishcru Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
zetazero Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 160.7 ft.
Anon-3956 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
tom Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131.2 ft.

Round #1 Event log

jfishcru Was eliminated @ 5.73
zetazero Got a kill @ 5.73
jfishcru Got bonus balled @ 5.88
zetazero Hit a bonus ball @ 5.88
zetazero Chopped a ball @ 7.92
Anon-3956 Was eliminated @ 8.70
zetazero Got a kill @ 8.70
Anon-3956 Got bonus balled @ 8.85
zetazero Hit a bonus ball @ 8.85
Anon-3956 Got bonus balled @ 8.91
zetazero Hit a bonus ball @ 8.91
Round Ended @ 8.96

Round #2 Recap Round length: 0:33 / Team Blue Scored

Anon-3956 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.
jfishcru Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 2 kills Took 1 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 105.9 ft.
zetazero Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
tom Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 182.8 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 1.58
jfishcru Took a bounce @ 1.58
Bot - 2 Took over bot @ 5.62
tom Was eliminated @ 8.89
Bot - 2 Got a kill @ 8.89
tom Got bonus balled @ 9.15
Bot - 2 Hit a bonus ball @ 9.15
tom Took over bot @ 11.38
tom Bounced a player @ 30.29
Bot - 2 Took a bounce @ 30.29
jfishcru Was eliminated @ 32.01
zetazero Got a kill @ 32.01
jfishcru Got bonus balled @ 32.19
zetazero Hit a bonus ball @ 32.19
zetazero Was eliminated @ 32.95
Bot - 2 Got a kill @ 32.95
Bot - 2 Traded out @ 32.97
zetazero Got a kill @ 32.97
zetazero Got the trade @ 32.97
Bot - 2 Was eliminated @ 32.97
zetazero Got bonus balled @ 33.06
Bot - 2 Hit a bonus ball @ 33.06
zetazero Hit a bonus ball @ 33.10
Bot - 2 Got bonus balled @ 33.10
zetazero Got bonus balled @ 33.20
Bot - 2 Hit a bonus ball @ 33.20
Round Ended @ 33.26

Round #3 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
jfishcru Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
zetazero Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.
tom Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 116 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.55
Bot - 2 Was eliminated @ 1.55
Bot - 1 Hit a bonus ball @ 1.85
Bot - 2 Got bonus balled @ 1.85
jfishcru Was eliminated @ 2.66
zetazero Got a kill @ 2.66
Round Ended @ 3.09

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback