2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 140 YashiBEAST 5 0 5 Un-ranked 0
#2 95 Bot - 3 4 1 4 N/A 0
#3 20 Bot - 2 2 2 1 N/A 0
#4 10 Bot - 4 1 3 0.3 N/A 0
#5 8 ShadowKi285 1 4 0.2 Un-ranked 0
#6 1 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #167854 (07-17-2017 @ 10:28pm)

Round #1 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 142.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 181.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
ShadowKi285 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 97.1 ft.
YashiBEAST Got 1 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 104.7 ft.

Round #1 Event log

ShadowKi285 Was eliminated @ 11.27
YashiBEAST Got a kill @ 11.27
Bot - 1 Was eliminated @ 12.53
Bot - 2 Got a kill @ 12.53
Bot - 3 Got a kill @ 14.43
Bot - 4 Was eliminated @ 14.43
Bot - 2 Was eliminated @ 18.02
Bot - 3 Got a kill @ 18.02

Round #2 Recap Round length: 0:43 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 243.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 198.5 ft.
ShadowKi285 Got 1 kills Took 0 bounces Fired 163 shots Reloads 0 Chops 2 Swabs 0 Ran 430.5 ft.
YashiBEAST Got 1 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 1 Swabs 2 Ran 196.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 7.18
ShadowKi285 Got a kill @ 7.18
ShadowKi285 Chopped a ball @ 8.06
Bot - 2 Was eliminated @ 12.00
YashiBEAST Got a kill @ 12.00
YashiBEAST Swabbed @ 13.57
Bot - 3 Got a kill @ 18.58
Bot - 4 Was eliminated @ 18.58
YashiBEAST Chopped a ball @ 25.32
YashiBEAST Swabbed @ 30.46
ShadowKi285 Chopped a ball @ 37.01
ShadowKi285 Was eliminated @ 42.64
Bot - 3 Got a kill @ 42.64

Round #3 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 187.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
ShadowKi285 Got 0 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 1 Swabs 0 Ran 218.5 ft.
YashiBEAST Got 3 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 2 Swabs 2 Ran 222.8 ft.

Round #3 Event log

YashiBEAST Got a kill @ 0.56
ShadowKi285 Was eliminated @ 0.56
YashiBEAST Got a kill @ 2.87
Bot - 4 Was eliminated @ 2.87
Bot - 1 Hit a bonus ball @ 3.02
Bot - 4 Got bonus balled @ 3.02
Bot - 1 Was eliminated @ 3.05
Bot - 4 Got a kill @ 3.05
Bot - 3 Was eliminated @ 4.59
Bot - 2 Got a kill @ 4.59
YashiBEAST Chopped a ball @ 12.40
YashiBEAST Swabbed @ 14.57
YashiBEAST Chopped a ball @ 17.30
ShadowKi285 Took over bot @ 19.79
YashiBEAST Swabbed @ 20.21
ShadowKi285 Chopped a ball @ 29.44
YashiBEAST Got a kill @ 33.80
ShadowKi285 Was eliminated @ 33.80

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback