2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 YashiBEAST 5 3 1.6 Un-ranked 0
#2 67 Bot - 3 3 1 3 N/A 0
#3 65 Bot - 1 1 0 1 N/A 0
#4 31 Bot - 2 2 2 1 N/A 0
#5 13 ShadowKi285 1 4 0.2 Un-ranked 0
#6 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #167853 (07-17-2017 @ 10:26pm)

Round #1 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 186.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 205.8 ft.
ShadowKi285 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 52.4 ft.
YashiBEAST Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 244.2 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.41
ShadowKi285 Was eliminated @ 1.41
Bot - 2 Got a kill @ 2.59
YashiBEAST Was eliminated @ 2.59
Bot - 2 Hit a bonus ball @ 2.72
YashiBEAST Got bonus balled @ 2.72
YashiBEAST Took over bot @ 3.95
ShadowKi285 Took over bot @ 7.56
Bot - 3 Got a kill @ 14.55
ShadowKi285 Was eliminated @ 14.55
Bot - 3 Was eliminated @ 18.46
Bot - 4 Got a kill @ 18.46
Bot - 4 Was eliminated @ 24.07
YashiBEAST Got a kill @ 24.07

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
ShadowKi285 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 99.5 ft.
YashiBEAST Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 193.8 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 4.05
YashiBEAST Got a kill @ 4.05
Bot - 4 Got bonus balled @ 4.20
YashiBEAST Hit a bonus ball @ 4.20
Bot - 3 Got a kill @ 6.65
ShadowKi285 Was eliminated @ 6.65
Bot - 3 Hit a bonus ball @ 6.78
ShadowKi285 Got bonus balled @ 6.78
Bot - 3 Hit a bonus ball @ 6.90
ShadowKi285 Got bonus balled @ 6.90
Bot - 2 Got a kill @ 7.42
YashiBEAST Was eliminated @ 7.42
Bot - 2 Was eliminated @ 8.95
Bot - 3 Got a kill @ 8.95
YashiBEAST Took over bot @ 9.22

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 1 Swabs 1 Ran 184 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 194.2 ft.
ShadowKi285 Got 1 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 263.1 ft.
YashiBEAST Got 3 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 234.8 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 4.06
Bot - 1 Swabbed @ 11.12
Bot - 4 Was eliminated @ 12.81
YashiBEAST Got a kill @ 12.81
Bot - 2 Was eliminated @ 15.67
YashiBEAST Got a kill @ 15.67
ShadowKi285 Was eliminated @ 19.97
YashiBEAST Got a kill @ 19.97
ShadowKi285 Got a kill @ 20.16
YashiBEAST Was eliminated @ 20.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback