2D Paintball
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D5 - Rookie 3v3

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 Bot - 3 7 3 2.3 N/A 0
#2 81 Bot - 5 2 2 1 N/A 0
#3 80 JRo1016 6 7 0.8 Un-ranked 0
#4 45 Bot - 1 2 3 0.6 N/A 0
#5 21 Bot - 4 2 3 0.6 N/A 0
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #166133 (07-09-2017 @ 06:57pm)

Round #1 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 207.5 ft.
JRo1016 Got 0 kills Took 1 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 74.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 123.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.75
Bot - 4 Got a kill @ 1.75
Bot - 1 Got a kill @ 2.12
Bot - 4 Was eliminated @ 2.12
JRo1016 Chopped a ball @ 2.48
JRo1016 Was eliminated @ 2.96
Bot - 3 Got a kill @ 2.96
JRo1016 Got bonus balled @ 3.09
Bot - 3 Hit a bonus ball @ 3.09
Bot - 3 Hit a bonus bounce @ 3.21
JRo1016 Got bonus bounced @ 3.21
JRo1016 Took over bot @ 5.46
Bot - 3 Bounced a player @ 5.71
JRo1016 Took a bounce @ 5.71
Bot - 3 Got a kill @ 15.13
JRo1016 Was eliminated @ 15.13
Bot - 3 Took a bounce @ 15.15
JRo1016 Bounced a player @ 15.15

Round #2 Recap Round length: 0:33 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 164.6 ft.
JRo1016 Got 2 kills Took 2 bounces Fired 112 shots Reloads 0 Chops 2 Swabs 1 Ran 279.3 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 176.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 1 Swabs 1 Ran 201.3 ft.

Round #2 Event log

JRo1016 Chopped a ball @ 0.61
JRo1016 Swabbed @ 3.09
Bot - 5 Got a kill @ 6.03
JRo1016 Was eliminated @ 6.03
Bot - 5 Hit a bonus ball @ 6.16
JRo1016 Got bonus balled @ 6.16
JRo1016 Took over bot @ 8.42
Bot - 5 Chopped a ball @ 9.65
JRo1016 Got a kill @ 10.47
Bot - 3 Was eliminated @ 10.47
Bot - 3 Bounced a player @ 10.52
JRo1016 Took a bounce @ 10.52
Bot - 3 Got bonus balled @ 10.55
JRo1016 Hit a bonus ball @ 10.55
JRo1016 Was eliminated @ 10.65
Bot - 3 Got a kill @ 10.65
Bot - 1 Bounced a player @ 13.77
Bot - 4 Took a bounce @ 13.77
Bot - 1 Was eliminated @ 13.82
Bot - 4 Got a kill @ 13.82
Bot - 4 Hit a bonus ball @ 13.96
Bot - 1 Got bonus balled @ 13.96
JRo1016 Took over bot @ 14.11
Bot - 5 Swabbed @ 16.62
JRo1016 Chopped a ball @ 19.88
Bot - 5 Bounced a player @ 32.87
JRo1016 Took a bounce @ 32.87
JRo1016 Got a kill @ 33.63
Bot - 5 Was eliminated @ 33.63
JRo1016 Hit a bonus ball @ 33.73
Bot - 5 Got bonus balled @ 33.73

Round #3 Recap Round length: 0:41 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 1 Swabs 1 Ran 255.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 139 shots Reloads 0 Chops 1 Swabs 1 Ran 243.3 ft.
JRo1016 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 216.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 95 shots Reloads 0 Chops 2 Swabs 0 Ran 176.3 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 3.33
JRo1016 Was eliminated @ 5.82
Bot - 3 Got a kill @ 5.82
JRo1016 Took over bot @ 9.11
Bot - 1 Swabbed @ 10.03
Bot - 4 Was eliminated @ 13.20
Bot - 3 Got a kill @ 13.20
Bot - 5 Chopped a ball @ 13.89
Bot - 5 Chopped a ball @ 17.22
JRo1016 Bounced a player @ 21.76
Bot - 5 Took a bounce @ 21.76
JRo1016 Got a kill @ 22.01
Bot - 5 Was eliminated @ 22.01
Bot - 3 Chopped a ball @ 27.17
JRo1016 Got a kill @ 33.92
Bot - 1 Was eliminated @ 33.92
JRo1016 Hit a bonus ball @ 34.07
Bot - 1 Got bonus balled @ 34.07
Bot - 3 Swabbed @ 37.03
JRo1016 Was eliminated @ 41.18
Bot - 3 Got a kill @ 41.18
JRo1016 Got bonus balled @ 41.30
Bot - 3 Hit a bonus ball @ 41.30

Round #4 Recap Round length: 0:33 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 123 shots Reloads 0 Chops 1 Swabs 1 Ran 217.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 182.9 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 166.1 ft.
JRo1016 Got 1 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 1 Swabs 0 Ran 219.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 246.5 ft.

Round #4 Event log

Bot - 3 Got a kill @ 9.31
Bot - 4 Was eliminated @ 9.31
Bot - 4 Bounced a player @ 10.08
Bot - 1 Took a bounce @ 10.08
Bot - 3 Took a bounce @ 10.74
JRo1016 Bounced a player @ 10.74
Bot - 3 Was eliminated @ 10.98
JRo1016 Got a kill @ 10.98
Bot - 1 Got a kill @ 11.26
Bot - 2 Was eliminated @ 11.26
Bot - 1 Chopped a ball @ 13.08
Bot - 1 Swabbed @ 22.87
JRo1016 Chopped a ball @ 31.09
JRo1016 Was eliminated @ 32.63
Bot - 5 Got a kill @ 32.63

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback