2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 Bot - 1 3 0 3 N/A 0
#2 102 Bot - 5 4 1 4 N/A 0
#3 71 Bot - 3 2 1 2 N/A 0
#4 11 Bot - 4 1 3 0.3 N/A 0
#5 10 Bot - 2 1 3 0.3 N/A 0
#6 0 Stormmummy22 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #165306 (07-06-2017 @ 02:01am)

Round #1 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 169.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 119.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 195.8 ft.
Stormmummy22 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 187.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 2 Swabs 1 Ran 156.2 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 0.74
Bot - 1 Got a kill @ 2.23
Bot - 2 Was eliminated @ 2.23
Bot - 5 Swabbed @ 5.88
Bot - 5 Chopped a ball @ 10.79
Stormmummy22 Was eliminated @ 11.39
Bot - 5 Got a kill @ 11.39
Stormmummy22 Got bonus balled @ 11.52
Bot - 5 Hit a bonus ball @ 11.52
Bot - 1 Got a kill @ 13.72
Bot - 4 Was eliminated @ 13.72
Bot - 1 Hit a bonus ball @ 13.85
Bot - 4 Got bonus balled @ 13.85

Round #2 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Stormmummy22 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 153.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 4.81
Bot - 4 Got a kill @ 4.81
Bot - 3 Got bonus balled @ 4.96
Bot - 4 Hit a bonus ball @ 4.96
Bot - 3 Got a kill @ 5.04
Bot - 4 Was eliminated @ 5.04
Stormmummy22 Was eliminated @ 6.51
Bot - 5 Got a kill @ 6.51
Stormmummy22 Got bonus balled @ 6.64
Bot - 5 Hit a bonus ball @ 6.64
Bot - 2 Was eliminated @ 7.86
Bot - 5 Got a kill @ 7.86

Round #3 Recap Round length: 0:35 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 237.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 217.9 ft.
Stormmummy22 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 137.5 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 178.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 7.07
Bot - 5 Got a kill @ 7.07
Bot - 2 Got a kill @ 7.43
Bot - 5 Was eliminated @ 7.43
Bot - 3 Bounced a player @ 17.30
Bot - 4 Took a bounce @ 17.30
Bot - 3 Got a kill @ 17.45
Bot - 4 Was eliminated @ 17.45
Bot - 3 Hit a bonus ball @ 17.57
Bot - 4 Got bonus balled @ 17.57
Bot - 1 Got a kill @ 35.56
Stormmummy22 Was eliminated @ 35.56
Bot - 1 Hit a bonus ball @ 35.66
Stormmummy22 Got bonus balled @ 35.66

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback