2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Bot - 1 5 0 5 N/A 0
#2 52 Bot - 5 2 2 1 N/A 0
#3 51 Bot - 3 2 2 1 N/A 0
#4 20 Bot - 2 2 3 0.6 N/A 0
#5 10 Bot - 4 1 3 0.3 N/A 0
#6 10 jello 1 3 0.3 Un-ranked 0
Campaign

2D Paintball Match Log #165122 (07-05-2017 @ 01:09pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 182.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 132.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 1 Ran 153.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
jello Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 104.6 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 1.66
Bot - 4 Swabbed @ 6.78
Bot - 2 Chopped a ball @ 7.73
Bot - 1 Got a kill @ 8.97
Bot - 2 Was eliminated @ 8.97
Bot - 4 Was eliminated @ 9.00
Bot - 3 Got a kill @ 9.00
Bot - 3 Hit a bonus ball @ 9.14
Bot - 4 Got bonus balled @ 9.14
Bot - 1 Hit a bonus ball @ 9.23
Bot - 2 Got bonus balled @ 9.23
Bot - 3 Got a kill @ 11.76
jello Was eliminated @ 11.76

Round #2 Recap Round length: 0:30 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 0 Swabs 0 Ran 205.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 214.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
jello Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 113.1 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 4.32
Bot - 5 Got a kill @ 4.32
Bot - 4 Got a kill @ 4.34
Bot - 5 Was eliminated @ 4.34
Bot - 4 Got bonus balled @ 4.44
Bot - 5 Hit a bonus ball @ 4.44
Bot - 2 Got a kill @ 6.52
Bot - 3 Was eliminated @ 6.52
Bot - 1 Got a kill @ 13.04
jello Was eliminated @ 13.04
Bot - 1 Got a kill @ 29.98
Bot - 2 Was eliminated @ 29.98
Bot - 1 Hit a bonus ball @ 30.21
Bot - 2 Got bonus balled @ 30.21

Round #3 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 139 shots Reloads 0 Chops 1 Swabs 0 Ran 222.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 188.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 195.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 1 Swabs 1 Ran 206.3 ft.
jello Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 125.5 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 1.29
Bot - 5 Swabbed @ 6.89
Bot - 2 Got a kill @ 13.84
Bot - 3 Was eliminated @ 13.84
Bot - 1 Got a kill @ 16.80
Bot - 2 Was eliminated @ 16.80
Bot - 1 Got a kill @ 27.66
Bot - 4 Was eliminated @ 27.66
Bot - 1 Chopped a ball @ 30.21
Bot - 5 Was eliminated @ 31.23
jello Got a kill @ 31.23
Bot - 5 Got a kill @ 31.38
jello Was eliminated @ 31.38
Bot - 5 Hit a bonus ball @ 31.52
jello Got bonus balled @ 31.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback