2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 143 Bot - 1 5 0 5 N/A 0
#2 132 Juju22 4 3 1.3 Un-ranked 0
#3 28 peterbtan 2 4 0.5 Un-ranked 0
#4 25 Bot - 3 0 0 0 N/A 0
#5 15 Practix 1 3 0.3 Un-ranked 0
#6 0 Bot - 2 0 2 0 N/A 0
Campaign

2D Paintball Match Log #164802 (07-04-2017 @ 10:23am)

Round #1 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
Practix Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 108.5 ft.
Juju22 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 107 ft.
peterbtan Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 151.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.08
Bot - 2 Was eliminated @ 1.08
Bot - 1 Got a kill @ 3.15
peterbtan Was eliminated @ 3.15
Practix Was eliminated @ 6.83
Juju22 Got a kill @ 6.83

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 128 ft.
Practix Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
Juju22 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 82.6 ft.
peterbtan Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 128.2 ft.

Round #2 Event log

Juju22 Was eliminated @ 0.46
peterbtan Got a kill @ 0.46
Juju22 Got a kill @ 0.72
peterbtan Was eliminated @ 0.72
Juju22 Took over bot @ 2.18
Bot - 1 Got a kill @ 2.27
Practix Was eliminated @ 2.27
Bot - 1 Hit a bonus ball @ 2.40
Practix Got bonus balled @ 2.40
peterbtan Took over bot @ 2.74
Juju22 Chopped a ball @ 6.30
Juju22 Got a kill @ 7.00
peterbtan Was eliminated @ 7.00

Round #3 Recap Round length: 0:32 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 1 Swabs 0 Ran 204 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 160.3 ft.
Practix Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 93.3 ft.
Juju22 Got 1 kills Took 1 bounces Fired 131 shots Reloads 0 Chops 0 Swabs 0 Ran 275.7 ft.
peterbtan Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.

Round #3 Event log

Juju22 Took a bounce @ 5.01
Practix Bounced a player @ 5.01
Bot - 1 Bounced a player @ 5.33
Bot - 2 Took a bounce @ 5.33
Bot - 1 Got a kill @ 5.58
Bot - 2 Was eliminated @ 5.58
Bot - 1 Hit a bonus ball @ 5.73
Bot - 2 Got bonus balled @ 5.73
Bot - 1 Hit a bonus ball @ 5.85
Bot - 2 Got bonus balled @ 5.85
Bot - 3 Chopped a ball @ 10.60
Practix Was eliminated @ 11.29
Bot - 1 Got a kill @ 11.29
Juju22 Was eliminated @ 12.55
peterbtan Got a kill @ 12.55
Juju22 Took over bot @ 14.60
Bot - 1 Chopped a ball @ 29.72
Juju22 Got a kill @ 32.25
peterbtan Was eliminated @ 32.25
Juju22 Hit a bonus ball @ 32.34
peterbtan Got bonus balled @ 32.34

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback