2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 139 Sameye 5 0 5 Un-ranked 0
#2 85 Bot - 3 3 1 3 N/A 0
#3 65 Bot - 1 1 1 1 N/A 0
#4 10 Bot - 2 1 2 0.5 N/A 0
#5 8 Anon-6510 1 4 0.2 Un-ranked 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #164452 (07-02-2017 @ 09:16pm)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 164.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Sameye Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 72 ft.
Anon-6510 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 0 Ran 40 ft.

Round #1 Event log

Anon-6510 Chopped a ball @ 1.09
Sameye Got a kill @ 10.58
Anon-6510 Was eliminated @ 10.58
Sameye Hit a bonus ball @ 10.78
Anon-6510 Got bonus balled @ 10.78
Bot - 2 Was eliminated @ 10.92
Bot - 3 Got a kill @ 10.92
Bot - 4 Was eliminated @ 11.04
Sameye Got a kill @ 11.04

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
Sameye Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
Anon-6510 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 2 Swabs 0 Ran 185.8 ft.

Round #2 Event log

Bot - 3 Got a kill @ 2.44
Anon-6510 Was eliminated @ 2.44
Bot - 1 Was eliminated @ 4.27
Bot - 2 Got a kill @ 4.27
Bot - 3 Got a kill @ 7.29
Bot - 4 Was eliminated @ 7.29
Anon-6510 Took over bot @ 8.86
Anon-6510 Chopped a ball @ 12.96
Anon-6510 Chopped a ball @ 13.17
Sameye Got a kill @ 15.43
Anon-6510 Was eliminated @ 15.43
Sameye Hit a bonus bounce @ 15.52
Anon-6510 Got bonus bounced @ 15.52

Round #3 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 3 Swabs 1 Ran 187.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 142.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 184.2 ft.
Sameye Got 2 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
Anon-6510 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 195 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 4.38
Anon-6510 Got a kill @ 4.38
Bot - 1 Chopped a ball @ 6.88
Bot - 2 Was eliminated @ 7.66
Sameye Got a kill @ 7.66
Bot - 1 Chopped a ball @ 7.97
Bot - 2 Got bonus balled @ 7.97
Sameye Hit a bonus ball @ 7.97
Bot - 1 Swabbed @ 15.35
Bot - 1 Got a kill @ 18.09
Anon-6510 Was eliminated @ 18.09
Bot - 1 Chopped a ball @ 24.20
Sameye Got a kill @ 24.79
Bot - 4 Was eliminated @ 24.79
Sameye Hit a bonus ball @ 24.87
Bot - 4 Got bonus balled @ 24.87
Bot - 4 Got bonus balled @ 24.92
Sameye Hit a bonus ball @ 24.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback