2D Paintball
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3v3 Team Deathmatch

by
17 - 15
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 Bot - 2 8 8 1 N/A 0
#2 113 Bot - 5 9 3 3 N/A 0
#3 111 Bot - 1 6 3 2 N/A 0
#4 46 Bot - 4 2 4 0.5 N/A 0
#5 20 Bot - 3 2 0 2 N/A 0
#6 14 hamster 4 13 0.3 Un-ranked 0
Campaign

2D Paintball Match Log #163856 (06-29-2017 @ 07:04pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 3 Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
hamster Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 36.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 63.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 63.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 198 shots Reloads 0 Chops 1 Swabs 1 Ran 193.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 34.2 ft.

Round #1 Event log

Bot - 3 Got a kill @ 1.59
Bot - 3 Got a kill @ 5.00
Bot - 4 Chopped a ball @ 156.98
Bot - 4 Swabbed @ 162.18
Bot - 2 Got a kill @ 182.57
hamster Was eliminated @ 187.55
Bot - 2 Got a kill @ 187.55

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback